- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
Aldrin & Gorakar + Yotaru
Aldrin & Gorakar + Yotaru (with Gabriel and Nature King) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (32nd of 40); with these talents it is B at Bronze · Silver. Midrange deck in Nature, estimated elimination in 10.5 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- Replace : EarthguardT2to buy
- BoostguardabilityDeck core
- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
- Blade-NabilityDeck core
- Floral ChoiceabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4skip
- T6skip
- T8skip
- T10skip
Natureheart
Yotaru, Leafguard · Common
Replace : Earthguard (ability)
Expected value of a random purchase, before → after this plan: +2.3% → +0%
Avoid for this deck
AoE · Bomba · Shield · Brutal · Lucky · Waterheart · Shadowheart · Fireheart · Lightheart · Vanish · Erosion · Eternity · Smoke · Freeze · Immunity · Inversion · Shapeshifter · Multiplier · Optimisation · Phoenix · Poison · Taunt · Reset · Revenge · Ancient Healing · Spamland · Tenacity · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -5.4% · 11.2 turnsSecond +5.4% · 10.1 turns
- Fragile deck+16.2%8.4 turns · strength
- Tank deck-29.7%13.9 turns · weakness
- Resists Fire0%10 turns
- Resists Water0%10 turns
- Resists Earth-0.2%10 turns
- Resists Nature-29.6%13.8 turns · weakness
- Resists Shadow0%10 turns
- Resists Light0%10 turns
Strengths
- 2 cards generate bonuses.
- 723 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 13.8 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Gabriel).
- Turn 5: first big hit, Waltz of Clouds (Aldrin & Gorakar).
- Turn 9: damage peak (811).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Aldrin & GorakarThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedSoul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedUltimate Reset
Nature KingThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Gabriel (+30 Nature); Nature King (+22 Nature). First bonuses on turn 3.
Damage
Critical Breath (Aldrin & Gorakar): 49% of the damage; Earthstamp (Aldrin & Gorakar): 14% of the damage. 2,774 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
723 healing over the game. 5,308 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.