- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
Nature King + Aldrin & Gorakar
Nature King + Aldrin & Gorakar (with Yotaru and Sky Dragon) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Midrange deck in Nature, estimated elimination in 10 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- Replace : Dazzling BreathT2to buy
- Call of the ForestabilityDeck core
- toxDeck core
- Blade-NabilityDeck core
- Floral ChoiceabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4skip
- T6skip
- T8skip
- T10skip
Graveyard
Sky Dragon · Common
Replace : Dazzling Breath (ability)
Expected value of a random purchase, before → after this plan: +5.4% → +0%
Avoid for this deck
AoE · Bomba · Shield · Brutal · Lucky · Waterheart · Shadowheart · Fireheart · Lightheart · Heart Resistance · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Immunity · Inversion · Shapeshifter · Mystery · Optimisation · Phoenix · Taunt · Reset · Revenge · Punching Bag · Ancient Healing · Spamland · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.8% · 11.1 turnsSecond +2.8% · 10.1 turns
- Fragile deck+20%7.9 turns · strength
- Tank deck-35.2%14.8 turns · weakness
- Resists Fire0%9.8 turns
- Resists Water0%9.8 turns
- Resists Earth-0.4%10 turns
- Resists Nature-28.7%13.5 turns · weakness
- Resists Shadow0%9.8 turns
- Resists Light-2.1%10.2 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 10 turns.
- 744 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 13.5 turns.
How the game goes
- Turn 4: first bonuses (Sky Dragon).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 6: damage peak (687).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Aldrin & GorakarThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedUltimate Reset
Nature KingThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Sky Dragon (+12 Nature); Nature King (+22 Nature). First bonuses on turn 4.
Damage
Critical Breath (Aldrin & Gorakar): 42% of the damage; Call of the Forest (Sky Dragon): 23% of the damage. 2,908 useful damage, opponent eliminated in 10 turns.
Survival
744 healing over the game. 4,132 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.