Apprentice of Death + Deer of Mournful Colors

Apprentice of Death + Deer of Mournful Colors (with Aldrin & Gorakar and Wander Blades) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.2 turns; first Tox to aim for: Poison on turn 2.

Advanced collectionMidrangeFireShadow
BTier75.7% · Relative indexv1.23

By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Aldrin & Gorakar

Nature · Legendary

  1. Waltz of CloudsabilityDeck core
  2. Critical BreathabilityDeck core
  3. EarthstampabilityDeck core

Deer of Mournful Colors

Nature · Rare

  1. Elemental DrainabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Wander Blades

Shadow · Rare

  1. toxReplaceable
  2. Replace : Heart ResistanceT6
    to buy
  3. Replace : LuckyT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings266 Spamtons generated+40.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 4 · 63 SpamtonsPoison
  2. T4Luck 8 · 180 SpamtonsBerserk
  3. T6Luck 10 · 221 SpamtonsReflection
  4. T8Luck 12 · 266 SpamtonsGraveyard
T2

Poison

Deer of Mournful Colors · Common

+20.5%
T4

Berserk

Wander Blades · Epic

Replace : Lucky

+13.1%
T6

Reflection

Wander Blades · Epic

Replace : Heart Resistance

+3.4%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+3.6%

Expected value of a random purchase, before → after this plan: +6.6% → +0%

Avoid for this deck

Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Avenger

Theoretical score12,991
Estimated elimination7.2 turns
Effective HP3,255
Healing478
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.3% · 7.7 turnsSecond +1.3% · 7.3 turns

Strengths

  • Eliminates the opponent in 7.2 turns.
  • 478 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 8 turns.
  • Struggles against a deck resisting Nature: elimination in 7.5 turns.

How the game goes

  1. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  2. Turn 5: damage peak (854).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Blazing Field

Aldrin & Gorakar

Fire bonus (+7).

Recommended

Multi Start

Deer of Mournful Colors

Gain (+3) in each element.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Cavalry

Wander Blades

Increases the max HP of all other allied cards by (+100)

Recommended
Adapt in the workshop

How it wins

Generation

No ability generates bonuses: the deck relies on its talents and starting Tox.

Damage

Nocturnal Burn (Apprentice of Death): 49% of the damage; Elemental Drain (Deer of Mournful Colors): 33% of the damage. 2,920 useful damage, opponent eliminated in 7.2 turns.

Survival

478 healing over the game, mostly from Deer of Mournful Colors. 3,255 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 186 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
62 damage+31
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
24 damage
02Turn 2110 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
62 damage+31
Aldrin & Gorakar
EarthstampAldrin & Gorakar
24 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
24 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3393 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
307 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
62 damage+31
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
24 damage
04Turn 4110 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
62 damage+31
Aldrin & Gorakar
EarthstampAldrin & Gorakar
24 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
24 damage
05Turn 5854 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
452 damage
Aldrin & Gorakar
Waltz of CloudsAldrin & Gorakar
181 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
166 damage+83
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
55 damage
06Turn 6738 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
448 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
166 damage+83
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
55 damage
Aldrin & Gorakar
EarthstampAldrin & Gorakar
69 damage
07Turn 7680 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
374 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
220 damage+110
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
86 damage
08Turn 8274 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
274 damage+137
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.