- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Spirit of the Fauna + Thorn of Love
Spirit of the Fauna + Thorn of Love (with Aldrin & Gorakar and Gabriel) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Nature and Light, estimated elimination in 11.2 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
- WisdomabilityDeck core
- toxReplaceable
- Free slotT2to buy
- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4skip
- T6skip
- T8skip
- T10skip
Graveyard
Thorn of Love · Common
Expected value of a random purchase, before → after this plan: +4.3% → +0%
Avoid for this deck
AoE · Brutal · Waterheart · Shadowheart · Fireheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.1% · 11.4 turnsSecond -0.1% · 11.3 turns
- Fragile deck+32.2%8.3 turns · strength
- Tank deck-26.2%14.7 turns · weakness
- Resists Fire0%10.9 turns
- Resists Water0%10.9 turns
- Resists Earth-0.9%11 turns
- Resists Nature-16.9%13.4 turns · weakness
- Resists Shadow0%10.9 turns
- Resists Light0%10.9 turns
Strengths
- 3 cards generate bonuses.
- 578 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 13.4 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Call of the Forest (Spirit of the Fauna).
- Turn 9: damage peak (490).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Armor
Spirit of the FaunaWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedUltimate Reset
Aldrin & GorakarThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Thorn of Love (+12 Earth, +12 Nature, +12 Light); Gabriel (+30 Nature); Spirit of the Fauna (+8 Nature). First bonuses on turn 1.
Damage
Critical Breath (Aldrin & Gorakar): 30% of the damage; Call of the Forest (Spirit of the Fauna): 24% of the damage. 2,644 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
578 healing over the game, mostly from Spirit of the Fauna. 5,026 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.