- PincersabilityDeck core
- Critical RecoveryabilityDeck core
- Free slotT2to buy
Blade of the Forest + Thorn of Love
Blade of the Forest + Thorn of Love (with Aldrin & Gorakar and Gabriel) is in the SPAM 1.26 tier list at Celeste · Legend, tier D (40th of 40); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Elemental ramp deck in Nature, estimated elimination in 9 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
- WisdomabilityDeck core
- toxReplaceable
- Free slotT4to buy
- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Natureheart
- T6skip
- T8skip
Natureheart
Blade of the Forest · Common
Natureheart
Thorn of Love · Rare
Expected value of a random purchase, before → after this plan: +2.5% → +0%
Avoid for this deck
Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.5% · 10.6 turnsSecond -1.5% · 11.2 turns
- Fragile deck+28.7%8 turns · strength
- Tank deck-26.7%14.4 turns · weakness
- Resists Fire0%10.4 turns
- Resists Water0%10.4 turns
- Resists Earth+0.1%10.4 turns
- Resists Nature-19.9%13.2 turns · weakness
- Resists Shadow0%10.4 turns
- Resists Light0%10.4 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9 turns.
- 991 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 13.2 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 5: first big hit, Waltz of Clouds (Aldrin & Gorakar).
- Turn 9: damage peak (698).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Nature Heart
Blade of the ForestStart the game with the "Natureheart" passive
RecommendedUltimate Reset
Aldrin & GorakarThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Thorn of Love (+18 Earth, +18 Nature, +18 Light); Gabriel (+30 Nature). First bonuses on turn 1.
Damage
Critical Breath (Aldrin & Gorakar): 34% of the damage; Butterfly (Gabriel): 19% of the damage. 2,960 useful damage, opponent eliminated in 9 turns.
Survival
991 healing over the game, mostly from Blade of the Forest. 3,999 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 132 damage
02Turn 270 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3110 damage
04Turn 4127 damage
05Turn 5422 damage
06Turn 6377 damage
07Turn 7145 damage
08Turn 8257 damage
09Turn 9640 damage
10Turn 10Simulation complete.
Simulation complete.