- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + Leviathan of the Skies
Medusine Thorn + Leviathan of the Skies (with Frost & Glacier and Water King) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Water, estimated elimination in 11 turns; first Tox to aim for: Waterheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CrushwaveabilityDeck core
- Replace : Ultimate ReliefT2to buy
- Replace : WaterheartT4to buy
- Muddy WaterabilityDeck core
- toxDeck core
- toxDeck core
- Blade-EabilityDeck core
- Watery ChoiceabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Waterheart
- T4Waterheart
- T6skip
- T8skip
- T10skip
Waterheart
Leviathan of the Skies · Common
Replace : Ultimate Relief (ability)
Waterheart
Leviathan of the Skies · Rare
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +5.1% → +0%
Avoid for this deck
Bomba · Shield · Brutal · Lucky · Shadowheart · Lightheart · Natureheart · Earthheart · Vanish · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Phoenix · Taunt · Reset · Revenge · Spamland · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.4% · 12.2 turnsSecond -1.4% · 12.7 turns
- Fragile deck+31.3%9.1 turns · strength
- Tank deck-24%15.6 turns · weakness
- Resists Fire0%12 turns
- Resists Water-23.6%15.6 turns · weakness
- Resists Earth0%12 turns
- Resists Nature0%12 turns
- Resists Shadow0%12 turns
- Resists Light0%12 turns
Strengths
- 2 cards generate bonuses.
- 281 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 15.6 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Medusine Thorn).
- Turn 3: first big hit, Crushwave (Leviathan of the Skies).
- Turn 6: damage peak (662).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
Leviathan of the SkiesWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedUltimate Reset
Frost & GlacierThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedFocus
Water KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Medusine Thorn (+7 Water); Water King (+22 Water). First bonuses on turn 3.
Damage
Inflamed Toxin (Medusine Thorn): 33% of the damage; Muddy Water (Frost & Glacier): 31% of the damage. 2,664 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
281 healing over the game, mostly from Leviathan of the Skies and Medusine Thorn. 4,889 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.