Ramp Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

Advanced collectionElemental rampWaterFire
BTier78.3% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxReplaceable
  3. Free slotT4
    to buy

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxReplaceable
  3. Free slotT6
    to buy

Leviathan of the Skies

Water · Legendary

  1. CrushwaveabilityKeep
  2. Replace : Ultimate ReliefT8
    to buy
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings267 Spamtons generated+31.2% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+18.7%
T4

Berserk

Scorch, the Ignited Lizards · Rare

+6%
T6

Waterheart

Medusine Thorn · Common

+2.7%
T8

Berserk

Leviathan of the Skies · Common

Replace : Ultimate Relief (ability)

+3.8%

Expected value of a random purchase, before → after this plan: +2.1% → +0.2%

Avoid for this deck

Brutal · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Revenge · Punching Bag · Temporality

Theoretical score12,481
Estimated elimination7.6 turns
Effective HP4,778
Healing1,538

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 7.6 turns.
  • 1,538 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -13% score, elimination in 9 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 7.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Soul Vitality

Leviathan of the Skies

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended
Adapt in the workshop

Why it works

Start the engine

Scorch, the Ignited Lizards, Leviathan of the Skies feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 4,778 effective HP and 1,538 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1138 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
52+29
The Companion of Spirits
HazardoThe Companion of Spirits
48
The Companion of Spirits
Small WaveThe Companion of Spirits
38
02Turn 2167 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
65+40
The Companion of Spirits
HazardoThe Companion of Spirits
57
The Companion of Spirits
Small WaveThe Companion of Spirits
45
See the rest of the planCollapse the plan+8 turns
03Turn 3387 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Leviathan of the Skies
CrushwaveLeviathan of the Skies
189
Medusine Thorn
Inflamed ToxinMedusine Thorn
79+51
The Companion of Spirits
HazardoThe Companion of Spirits
66
The Companion of Spirits
Small WaveThe Companion of Spirits
53
04Turn 4272 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
92+62
The Companion of Spirits
HazardoThe Companion of Spirits
90
The Companion of Spirits
Small WaveThe Companion of Spirits
90
05Turn 5307 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
105+73
The Companion of Spirits
HazardoThe Companion of Spirits
101
The Companion of Spirits
Small WaveThe Companion of Spirits
101
06Turn 6642 damage
Leviathan of the Skies
Ultimate ReliefLeviathan of the Skies
+800
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Leviathan of the Skies
CrushwaveLeviathan of the Skies
189
Medusine Thorn
Inflamed ToxinMedusine Thorn
118+84
The Companion of Spirits
HazardoThe Companion of Spirits
149
The Companion of Spirits
Small WaveThe Companion of Spirits
186
07Turn 7540 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
131+95
The Companion of Spirits
HazardoThe Companion of Spirits
164
The Companion of Spirits
Small WaveThe Companion of Spirits
245
08Turn 8611 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
144+105
The Companion of Spirits
HazardoThe Companion of Spirits
200
The Companion of Spirits
Small WaveThe Companion of Spirits
267
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.