- CrushwaveabilityKeep
- Replace : Ultimate ReliefT4to buy
- Replace : WaterheartT6to buy
Midrange Earth / Light · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT2to buy
- CigarillosabilityKeep
- Final DelightabilityKeep
- toxKeep
- toxKeep
- toxKeep
- toxKeep
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
The Companion of Spirits · Legendary
Replace : Immunity
AoE
Leviathan of the Skies · Epic
Replace : Ultimate Relief (ability)
Avenger
Leviathan of the Skies · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +0.5% → +0%
Avoid for this deck
Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Phoenix · Poison · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck0%10 turns
- Tank deck-6.9%12.2 turns · weakness
- Resists Fire0%10.9 turns
- Resists Water-2.6%11.5 turns
- Resists Earth0%10.9 turns
- Resists Nature0%10.9 turns
- Resists Shadow0%10.9 turns
- Resists Light0%10.9 turns
Strengths
- 2 cards with active generation.
- 575 healing in the simulation.
- No elemental resistance costs it more than 5% of its score.
Watch points
- No control recorded by the model.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Earth / Light axes.
- 03Simulated damage peak: turn 10.
- 04Estimated elimination: 10.9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Leviathan of the SkiesWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedCavalry
Wander BladesIncreases the max HP of all other allied cards by (+150)
RecommendedWhy it works
Start the engine
Leviathan of the Skies, Commando Gerz feed the composition with bonuses. The main axes are Earth / Light / Water. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,577 useful simulated damage, with elimination estimated at 10.9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 7,170 effective HP and 575 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.