Midrange Earth / Light · The Companion of Spirits

Four cards. A shared purpose.

Advanced collectionMidrangeEarthLight
CTier63.4% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Leviathan of the Skies

Water · Legendary

  1. CrushwaveabilityKeep
  2. Replace : Ultimate ReliefT4
    to buy
  3. Replace : WaterheartT6
    to buy

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityKeep
  2. Final DelightabilityKeep
  3. toxKeep

Wander Blades

Shadow · Rare

  1. toxKeep
  2. toxKeep
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings355 Spamtons generated+35.1% Plan potential
T2

Stun

The Companion of Spirits · Legendary

Replace : Immunity

+14.4%
T4

AoE

Leviathan of the Skies · Epic

Replace : Ultimate Relief (ability)

+10%
T6

Avenger

Leviathan of the Skies · Epic

Replace : Waterheart

+10.7%

Expected value of a random purchase, before → after this plan: +0.5% → +0%

Avoid for this deck

Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Phoenix · Poison · Revenge · Punching Bag · Temporality

Theoretical score9,791
Estimated elimination10.9 turns
Effective HP7,170
Healing575

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • 575 healing in the simulation.
  • No elemental resistance costs it more than 5% of its score.

Watch points

  • No control recorded by the model.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Earth / Light axes.
  3. 03Simulated damage peak: turn 10.
  4. 04Estimated elimination: 10.9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Leviathan of the Skies

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

Cavalry

Wander Blades

Increases the max HP of all other allied cards by (+150)

Recommended
Adapt in the workshop

Why it works

Start the engine

Leviathan of the Skies, Commando Gerz feed the composition with bonuses. The main axes are Earth / Light / Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,577 useful simulated damage, with elimination estimated at 10.9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 7,170 effective HP and 575 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 156 damage
The Companion of Spirits
HazardoThe Companion of Spirits
31
The Companion of Spirits
Small WaveThe Companion of Spirits
25
02Turn 261 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
The Companion of Spirits
HazardoThe Companion of Spirits
34
The Companion of Spirits
Small WaveThe Companion of Spirits
27
See the rest of the planCollapse the plan+8 turns
03Turn 3303 damage
Leviathan of the Skies
CrushwaveLeviathan of the Skies
236
The Companion of Spirits
HazardoThe Companion of Spirits
37
The Companion of Spirits
Small WaveThe Companion of Spirits
30
04Turn 472 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
The Companion of Spirits
HazardoThe Companion of Spirits
40
The Companion of Spirits
Small WaveThe Companion of Spirits
32
05Turn 577 damage
The Companion of Spirits
HazardoThe Companion of Spirits
43
The Companion of Spirits
Small WaveThe Companion of Spirits
34
06Turn 6380 damage
Leviathan of the Skies
Ultimate ReliefLeviathan of the Skies
+575
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Leviathan of the Skies
CrushwaveLeviathan of the Skies
236
The Companion of Spirits
HazardoThe Companion of Spirits
72
The Companion of Spirits
Small WaveThe Companion of Spirits
72
07Turn 7150 damage
The Companion of Spirits
HazardoThe Companion of Spirits
75
The Companion of Spirits
Small WaveThe Companion of Spirits
75
08Turn 8238 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
The Companion of Spirits
HazardoThe Companion of Spirits
111
The Companion of Spirits
Small WaveThe Companion of Spirits
127
09Turn 9584 damage
Leviathan of the Skies
CrushwaveLeviathan of the Skies
236
The Companion of Spirits
HazardoThe Companion of Spirits
155
The Companion of Spirits
Small WaveThe Companion of Spirits
193
10Turn 101,387 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
909
The Companion of Spirits
HazardoThe Companion of Spirits
205
The Companion of Spirits
Small WaveThe Companion of Spirits
273