- Glacial LaserabilityKeep
- Critical FallabilityKeep
- Precise FallabilityKeep
Midrange Water · Sovereign of the Ether Falls
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityKeep
- toxKeep
- Free slotT2to buy
- RevitalizationabilityKeep
- toxKeep
- toxKeep
- CrushwaveabilityKeep
- Ultimate ReliefabilityKeep
- toxKeep
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
Master Amphibian · Legendary
Expected value of a random purchase, before → after this plan: +0.3% → +0.2%
Avoid for this deck
Waterheart · Earthheart
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-0.8%9 turns
- Tank deck-18.3%13 turns · weakness
- Resists Fire0%9 turns
- Resists Water-13.9%12.3 turns · weakness
- Resists Earth-11.1%11.3 turns · weakness
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
- 745 healing in the simulation.
Watch points
- Sensitive to Water resistance: -14% score, elimination in 12.3 turns against that profile.
- Sensitive to Earth resistance: -11% score, elimination in 11.3 turns against that profile.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Piercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedLength
Master AmphibianAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedHeart of Steel
The Eye of the MountainsIncoming attacks increase your elemental resistances by (+1).
RecommendedSoul Vitality
Leviathan of the SkiesWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedWhy it works
Start the engine
The Eye of the Mountains, Leviathan of the Skies feed the composition with bonuses. The main axes are Water. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Sovereign of the Ether Falls + Master Amphibian have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
The Eye of the Mountains provide support or control tools. The model estimates 5,247 effective HP and 745 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 173 damage
02Turn 2103 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3380 damage
04Turn 4231 damage
05Turn 5297 damage
06Turn 6603 damage
07Turn 7420 damage
08Turn 8490 damage
09Turn 9606 damage
10Turn 10Simulation complete.
Simulation complete.