- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Wibs the Blazing + Apprentice of Death
Wibs the Blazing + Apprentice of Death (with Sovereign of Flames and Pyro) is the 27th deck with an advanced collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.7 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT6to buy
- toxDeck core
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- ConflagrationabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Phoenix
- T6Graveyard
- T8Fireheart
Graveyard
Pyro · Common
Phoenix
Pyro · Common
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +0.8% → +0%
Avoid for this deck
AoE · Bomba · Camouflage · Waterheart · Lightheart · Natureheart · Earthheart · Vitalheart · Erosion · Inversion · Shapeshifter · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +36.2% · 8.8 turnsSecond -36.2% · 11.1 turns
- Fragile deck+58.5%7.4 turns · strength
- Tank deck-68.3%14.2 turns · weakness
- Resists Fire-32.9%11.1 turns · weakness
- Resists Water0%9.5 turns
- Resists Earth0%9.5 turns
- Resists Nature0%9.5 turns
- Resists Shadow-3.2%9.8 turns
- Resists Light0%9.5 turns
Strengths
- Eliminates the opponent in 7.7 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 11.1 turns.
- No healing.
- Only one generator: Pyro.
How the game goes
- Turn 1: first bonuses (Pyro).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: damage peak (802).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+5%).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedInscribed
Wibs the BlazingThe card is immune to Vanish effects
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedHow it wins
Generation
Pyro (+4 Fire). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 52% of the damage; Lava-flow (Wibs the Blazing): 17% of the damage. 3,040 useful damage, opponent eliminated in 7.7 turns.
Survival
No healing: with 3,162 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1135 damage
02Turn 2164 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3478 damage
04Turn 4438 damage
05Turn 5556 damage
06Turn 6551 damage
08Turn 8802 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.