- IncandescenceabilityDeck core
- SilentfireabilityDeck core
- Free slotT2to buy
Sovereign of Flames + Wibs the Blazing
Sovereign of Flames + Wibs the Blazing (with Ignea and Apprentice of Death) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.9 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT4to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8Fireheart
Graveyard
Ignea · Common
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +1% → +0%
Avoid for this deck
Bomba · Brutal · Camouflage · Waterheart · Lightheart · Natureheart · Earthheart · Inversion · Shapeshifter · Mystery · Optimisation · Phoenix · Taunt · Reflection · Reset · Revenge · Punching Bag · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +10.6% · 9.1 turnsSecond -10.6% · 10.8 turns
- Fragile deck+22.1%7.1 turns · strength
- Tank deck-44.8%13.7 turns · weakness
- Resists Fire-33.6%13 turns · weakness
- Resists Water0%9.1 turns
- Resists Earth0%9.1 turns
- Resists Nature0%9.1 turns
- Resists Shadow-12.9%10.2 turns · weakness
- Resists Light0%9.1 turns
Strengths
- Eliminates the opponent in 7.9 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 13 turns.
- Struggles against a deck resisting Shadow: elimination in 10.2 turns.
- No healing.
How the game goes
- Turn 4: first bonuses (Ignea).
- Turn 6: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: damage peak (989).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Blue Whale
IgneaIncreases this card’s HP by (+200)
RecommendedShared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+5%).
RecommendedInscribed
Wibs the BlazingThe card is immune to Vanish effects
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedHow it wins
Generation
Ignea (+4 Fire). First bonuses on turn 4.
Damage
Nocturnal Burn (Apprentice of Death): 37% of the damage; Incandescence (Ignea): 31% of the damage. 3,040 useful damage, opponent eliminated in 7.9 turns.
Survival
No healing: with 3,744 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 276 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3344 damage
04Turn 4598 damage
06Turn 6499 damage
07Turn 7461 damage
08Turn 8989 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.