- Roaring EmberabilityReplaceable
- Divine WarmthabilityReplaceable
- IgnitionabilityKeep
Ramp Fire / Water · Pyro
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ConflagrationabilityKeep
- Free slotT2to buy
- Free slotT4to buy
- ProtectabilityReplaceable
- EarthguardabilityReplaceable
- BoostguardabilityKeep
- FlameflowabilityKeep
- Replace : Ancient HealingT8to buy
- Free slotT6to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Multiplier
Pyro · Rare
Reset
Pyro · Epic
Fireheart
Scorch, the Ignited Lizards · Rare
Berserk
Scorch, the Ignited Lizards · Rare
Replace : Ancient Healing
Expected value of a random purchase, before → after this plan: +1% → +0.1%
Avoid for this deck
AoE · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+6.3%7 turns · strength
- Tank deck-10.5%8.8 turns · weakness
- Resists Fire-11.3%8.9 turns · weakness
- Resists Water0%7.7 turns
- Resists Earth0%7.7 turns
- Resists Nature0%7.7 turns
- Resists Shadow0%7.7 turns
- Resists Light0%7.7 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 7.7 turns.
- 200 healing in the simulation.
Watch points
- Sensitive to Fire resistance: -11% score, elimination in 8.9 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 7.7 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
Sovereign of FlamesCritical bonus (+10%).
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedNew Life
Scorch, the Ignited LizardsStart the game with the Phoenix or Graveyard passive.
RecommendedWhy it works
Start the engine
Pyro, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Pyro + Sovereign of Flames have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.7 turns. Check the curve to see when the investment pays off.
Protect the composition
Sovereign of Flames, Yotaru, Leafguard provide support or control tools. The model estimates 3,437 effective HP and 200 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 162 damage
02Turn 2127 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3157 damage
04Turn 4455 damage
05Turn 5309 damage
06Turn 6464 damage
07Turn 7527 damage
08Turn 81,057 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.