Critical Fire / Water · Pyro

Four cards. A shared purpose.

Advanced collectionCriticalFireWater
BTier72.6% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityKeep
  2. Divine WarmthabilityKeep
  3. IgnitionabilityReplaceable

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxReplaceable
  3. Free slot
    to buy

Keria

Fire · Rare

  1. Allied FireabilityKeep
  2. IgnitionabilityReplaceable
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings199 Spamtons generated+15.3% Plan potential
T2

Graveyard

Pyro · Rare

+11.6%
T4

Stun

Pyro · Legendary

+3.6%

Expected value of a random purchase, before → after this plan: +1% → +0%

Avoid for this deck

AoE · Brutal · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Poison · Reset · Revenge · Temporality · Avenger

Theoretical score10,464
Estimated elimination9 turns
Effective HP2,936
Healing214

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • 214 healing in the simulation.

Watch points

  • Sensitive to Fire resistance: -11% score, elimination in 10.9 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Shared Shield

Sovereign of Flames

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Breath-8

Keria

Gains the Elemental Breath attack at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Pyro, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Sovereign of Flames have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Sovereign of Flames, Keria provide support or control tools. The model estimates 2,936 effective HP and 214 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 161 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
48Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
13
02Turn 289 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of Flames
IgnitionSovereign of Flames
Keria
IgnitionKeria
Pyro
ConflagrationPyro
71Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
18
See the rest of the planCollapse the plan+8 turns
03Turn 3171 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Keria
Allied FireKeria
Pyro
ConflagrationPyro
142Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
29
04Turn 4445 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of Flames
IgnitionSovereign of Flames
Keria
IgnitionKeria
Sovereign of Flames
Divine WarmthSovereign of Flames
220
Pyro
ConflagrationPyro
188Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
37
05Turn 5236 damage
Pyro
ConflagrationPyro
198Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
38
06Turn 6366 damage
Keria
Allied FireKeria
Sovereign of Flames
IgnitionSovereign of Flames
Keria
IgnitionKeria
Pyro
ConflagrationPyro
313Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
53
07Turn 7384 damage
Pyro
ConflagrationPyro
329Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
55
08Turn 8937 damage
Sovereign of Flames
IgnitionSovereign of Flames
Keria
IgnitionKeria
Pyro
ConflagrationPyro
356Fire +1
Sovereign of Flames
Divine WarmthSovereign of Flames
383
Keria
Elemental breathKeria
137
Sovereign of Flames
Roaring EmberSovereign of Flames
61
09Turn 9304 damage
Keria
Allied FireKeria
Keria
Elemental breathKeria
148
Pyro
ConflagrationPyro
156Fire +1
10Turn 10Simulation complete.

Simulation complete.