- Roaring EmberabilityReplaceable
- Divine WarmthabilityReplaceable
- IgnitionabilityKeep
Ramp Water / Fire · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT6to buy
- FlameflowabilityKeep
- toxReplaceable
- Free slotT4to buy
- Inflamed ToxinabilityKeep
- toxKeep
- Free slotT2to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
Medusine Thorn · Epic
Berserk
Scorch, the Ignited Lizards · Rare
Multiplier
The Companion of Spirits · Rare
Replace : Immunity
Expected value of a random purchase, before → after this plan: +4.8% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+22.2%7 turns · strength
- Tank deck-10.5%10.8 turns · weakness
- Resists Fire0%9 turns
- Resists Water-10.7%10.7 turns · weakness
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 1 card with active generation.
- Estimated elimination in 9 turns.
- 917 healing in the simulation.
Watch points
- Sensitive to Water resistance: -11% score, elimination in 10.7 turns against that profile.
- No control recorded by the model.
- Active generation concentrated on Scorch, the Ignited Lizards.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Fire axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedNew Life
Scorch, the Ignited LizardsStart the game with the Phoenix or Graveyard passive.
RecommendedAquatic Field
Medusine ThornWater bonus (+7).
RecommendedWhy it works
Start the engine
Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Sovereign of Flames, Medusine Thorn provide support or control tools. The model estimates 3,549 effective HP and 917 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1142 damage
02Turn 2176 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3202 damage
04Turn 4412 damage
05Turn 5314 damage
06Turn 6362 damage
07Turn 7454 damage
08Turn 8656 damage
09Turn 9563 damage
10Turn 10Simulation complete.
Simulation complete.