Apprentice of Death + Scorch

Apprentice of Death + Scorch (with Sovereign of Flames and Keria) is the 6th deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier B); with these talents it is A at Bronze · Silver and C at Gold · Crystal. Critical deck in Fire and Shadow, estimated elimination in 7.4 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionCriticalFireShadow
BTier72.6% · Relative indexv1.23

By rank, with these talentsCeleste · LegendBGold · CrystalCBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityDeck core
  2. Divine WarmthabilityDeck core
  3. IgnitionabilityDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT8
    to buy
  3. toxDeck core

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Keria

Fire · Rare

  1. Allied FireabilityDeck core
  2. IgnitionabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings366 Spamtons generated+30.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsGraveyard
  2. T4Luck 4 · 222 SpamtonsGraveyard
  3. T6Luck 6 · 325 Spamtonsskip
  4. T8Luck 8 · 366 SpamtonsGraveyard
T2

Graveyard

Scorch, the Ignited Lizards · Common

+12.1%
T4

Graveyard

Keria · Rare

+10.8%
T8

Graveyard

Apprentice of Death · Epic

Replace : Graveyard

+7.5%

Expected value of a random purchase, before → after this plan: +3.1% → +0%

Avoid for this deck

AoE · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Vampirism

Theoretical score12,640
Estimated elimination7.4 turns
Effective HP3,668
Healing42
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.4% · 7.7 turnsSecond +1.4% · 7.4 turns

Strengths

  • Eliminates the opponent in 7.4 turns.
  • 42 healing over the game.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 8.8 turns.
  • Only one generator: Scorch, the Ignited Lizards.
  • Relies on Nocturnal Burn (Apprentice of Death).

How the game goes

  1. Turn 1: first bonuses (Scorch, the Ignited Lizards).
  2. Turn 4: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 7: damage peak (875).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Shared Shield

Sovereign of Flames

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

New Life

Scorch, the Ignited Lizards

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended

Shared Shield

Keria

Increases the elemental resistances of all allied cards by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Scorch, the Ignited Lizards (+12 Fire, +12 Water, +12 Earth). First bonuses on turn 1.

Damage

Nocturnal Burn (Apprentice of Death): 67% of the damage; Divine Warmth (Sovereign of Flames): 24% of the damage. 2,920 useful damage, opponent eliminated in 7.4 turns.

Survival

42 healing over the game. 3,668 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 112 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of Flames
Roaring EmberSovereign of Flames
12 damage
02Turn 217 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of Flames
IgnitionSovereign of Flames
Keria
IgnitionKeria
Sovereign of Flames
Roaring EmberSovereign of Flames
17 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3361 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Keria
Allied FireKeria
Apprentice of Death
Nocturnal BurnApprentice of Death
334 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
27 damage
04Turn 4846 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Sovereign of Flames
IgnitionSovereign of Flames
Keria
IgnitionKeria
Apprentice of Death
Nocturnal BurnApprentice of Death
489 damage
Sovereign of Flames
Divine WarmthSovereign of Flames
318 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
39 damage
05Turn 5620 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
576 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
44 damage
06Turn 660 damage
Keria
Allied FireKeria
Sovereign of Flames
IgnitionSovereign of Flames
Keria
IgnitionKeria
Sovereign of Flames
Roaring EmberSovereign of Flames
60 damage
07Turn 7876 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
802 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
74 damage
08Turn 8481 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
481 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.