- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT4to buy
Wibs the Blazing + Keria the Bewitched
Wibs the Blazing + Keria the Bewitched (with Squall and Sovereign of Flames) is in the SPAM 1.28.1 tier list at Celeste · Legend, tier C (36th of 40); with these talents it is B at Bronze · Silver. Critical deck in Fire, estimated elimination in 8.3 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- OriflameabilityDeck core
- Critical IgnitionabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6skip
- T8Fireheart
Graveyard
Keria the Bewitched · Common
Berserk
Squall, Emissary of Nightmares · Rare
Replace : Berserk
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +4.5% → +0%
Avoid for this deck
Bomba · Brutal · Camouflage · Waterheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Phoenix · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.1% · 8.7 turnsSecond -4.1% · 9.5 turns
- Fragile deck+14.5%7.3 turns · strength
- Tank deck-35.4%12.9 turns · weakness
- Resists Fire-19.9%10.6 turns · weakness
- Resists Water0%8.5 turns
- Resists Earth0%8.5 turns
- Resists Nature0%8.5 turns
- Resists Shadow-0.1%8.5 turns
- Resists Light-0.1%8.5 turns
Strengths
- Eliminates the opponent in 8.3 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.6 turns.
- No healing.
- Only one generator: Squall, Emissary of Nightmares.
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 4: first big hit, Divine Warmth (Sovereign of Flames).
- Turn 8: damage peak (748).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedShared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+5%).
RecommendedStrike
Wibs the BlazingIncreases critical damage by (+1).
RecommendedOne Man Army
Keria the BewitchedEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+12 Fire, +8 Light). First bonuses on turn 3.
Damage
Oriflame (Keria the Bewitched): 29% of the damage; Cosmic Flames (Squall, Emissary of Nightmares): 23% of the damage. 3,040 useful damage, opponent eliminated in 8.3 turns.
Survival
No healing: with 4,131 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 195 damage
02Turn 2114 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3310 damage
04Turn 4500 damage
05Turn 5243 damage
06Turn 6604 damage
07Turn 7325 damage
08Turn 8748 damage
09Turn 9456 damage
10Turn 10Simulation complete.
Simulation complete.