Sovereign of Flames + Wibs the Blazing

Sovereign of Flames + Wibs the Blazing (with Apprentice of Death and Keria) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (23rd of 40); with these talents it is B at Bronze · Silver. Critical deck in Fire and Shadow, estimated elimination in 7.7 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionCriticalFireShadow
CTier61.8% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityDeck core
  2. Divine WarmthabilityDeck core
  3. IgnitionabilityDeck core

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. Replace : FireheartT8
    to buy
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT4
    to buy
  3. toxDeck core

Keria

Fire · Rare

  1. Allied FireabilityDeck core
  2. IgnitionabilityDeck core
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings262 Spamtons generated+33.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsGraveyard
  2. T4Luck 4 · 164 SpamtonsGraveyard
  3. T6Luck 6 · 211 Spamtonsskip
  4. T8Luck 8 · 262 SpamtonsFireheart
T2

Graveyard

Keria · Common

+10.2%
T4

Graveyard

Apprentice of Death · Rare

Replace : Graveyard

+8.6%
T8

Fireheart

Wibs the Blazing · Epic

Replace : Fireheart

+14.5%

Expected value of a random purchase, before → after this plan: +1.1% → +0%

Avoid for this deck

AoE · Bomba · Shield · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Heart Resistance · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Tenacity · Vampirism · Avenger

Theoretical score11,396
Estimated elimination7.7 turns
Effective HP4,103
Healing0
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +3.9% · 8.5 turnsSecond -3.9% · 9.2 turns

Strengths

  • Eliminates the opponent in 7.7 turns.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 11.1 turns.
  • Struggles against a deck resisting Shadow: elimination in 8.7 turns.
  • No healing.

How the game goes

  1. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  2. Turn 8: damage peak (675).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Shared Shield

Sovereign of Flames

Increases the elemental resistances of all allied cards by (+10%).

Recommended

F/E-Shield

Wibs the Blazing

Fire resistance (+25%) Earth resistance (+25%)

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

Shared Shield

Keria

Increases the elemental resistances of all allied cards by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

No ability generates bonuses: the deck relies on its talents and starting Tox.

Damage

Nocturnal Burn (Apprentice of Death): 54% of the damage; Lava-flow (Wibs the Blazing): 23% of the damage. 2,920 useful damage, opponent eliminated in 7.7 turns.

Survival

No healing: with 4,103 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 165 damage
Wibs the Blazing
Lava-flowWibs the Blazing
54 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
11 damage
02Turn 278 damage
Sovereign of Flames
IgnitionSovereign of Flames
Keria
IgnitionKeria
Wibs the Blazing
Lava-flowWibs the Blazing
64 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
14 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3403 damage
Keria
Allied FireKeria
Apprentice of Death
Nocturnal BurnApprentice of Death
302 damage
Wibs the Blazing
Lava-flowWibs the Blazing
79 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
22 damage
04Turn 4350 damage
Sovereign of Flames
IgnitionSovereign of Flames
Keria
IgnitionKeria
Sovereign of Flames
Divine WarmthSovereign of Flames
228 damage
Wibs the Blazing
Lava-flowWibs the Blazing
95 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
27 damage
05Turn 5615 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
469 damage
Wibs the Blazing
Lava-flowWibs the Blazing
110 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
36 damage
06Turn 6637 damage
Sovereign of Flames
IgnitionSovereign of Flames
Apprentice of Death
Nocturnal BurnApprentice of Death
454 damage
Wibs the Blazing
Lava-flowWibs the Blazing
136 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
47 damage
07Turn 7196 damage
Wibs the Blazing
Lava-flowWibs the Blazing
145 damage
Sovereign of Flames
Roaring EmberSovereign of Flames
51 damage
08Turn 8675 damage
Sovereign of Flames
IgnitionSovereign of Flames
Apprentice of Death
Nocturnal BurnApprentice of Death
398 damage
Sovereign of Flames
Divine WarmthSovereign of Flames
277 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.