- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Sovereign of Flames + Wibs the Blazing
Sovereign of Flames + Wibs the Blazing (with Apprentice of Death and Keria) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (23rd of 40); with these talents it is B at Bronze · Silver. Critical deck in Fire and Shadow, estimated elimination in 7.7 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT4to buy
- toxDeck core
- Allied FireabilityDeck core
- IgnitionabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8Fireheart
Graveyard
Keria · Common
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +1.1% → +0%
Avoid for this deck
AoE · Bomba · Shield · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Heart Resistance · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.9% · 8.5 turnsSecond -3.9% · 9.2 turns
- Fragile deck+20.3%6.6 turns · strength
- Tank deck-28.7%11.5 turns · weakness
- Resists Fire-27.4%11.1 turns · weakness
- Resists Water0%8.3 turns
- Resists Earth0%8.3 turns
- Resists Nature0%8.3 turns
- Resists Shadow-5.3%8.7 turns · weakness
- Resists Light0%8.3 turns
Strengths
- Eliminates the opponent in 7.7 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 11.1 turns.
- Struggles against a deck resisting Shadow: elimination in 8.7 turns.
- No healing.
How the game goes
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: damage peak (675).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedShared Shield
KeriaIncreases the elemental resistances of all allied cards by (+10%).
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Nocturnal Burn (Apprentice of Death): 54% of the damage; Lava-flow (Wibs the Blazing): 23% of the damage. 2,920 useful damage, opponent eliminated in 7.7 turns.
Survival
No healing: with 4,103 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 278 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3403 damage
04Turn 4350 damage
05Turn 5615 damage
06Turn 6637 damage
08Turn 8675 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.