- CigarillosabilityKeep
- Final DelightabilityKeep
- toxKeep
Ramp Light / Earth · Abyssal Lightbearer
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : HazardoT2to buy
- BeaconabilityKeep
- Free slotT4to buy
- Luminescent ScriptabilityKeep
- toxKeep
- Free slotT8to buy
- Peaceful GlowabilityKeep
- Thoughtful AidabilityKeep
- Free slotT6to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Avenger
Abyssal Lightbearer · Epic
Replace : Hazardo (ability)
Reset
Abyssal Lightbearer · Epic
AoE
Wyrmling of Lights · Epic
Berserk
Codex of Luminous Spells · Rare
Expected value of a random purchase, before → after this plan: +0.6% → +0.3%
Avoid for this deck
Bomba · Shadowheart · Fireheart · Natureheart · Backlash · Random shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+0.2%7.8 turns
- Tank deck-19.5%9.9 turns · weakness
- Resists Fire0%7.8 turns
- Resists Water-0.3%7.8 turns
- Resists Earth-0.3%7.8 turns
- Resists Nature0%7.8 turns
- Resists Shadow0%7.8 turns
- Resists Light-12.4%9.1 turns · weakness
Strengths
- 3 cards with active generation.
- Estimated elimination in 7.8 turns.
- 125 healing in the simulation.
Watch points
- Sensitive to Light resistance: -12% score, elimination in 9.1 turns against that profile.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Light / Earth axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 7.8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedOne Man Army
Abyssal LightbearerWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedF/W-Shield
Codex of Luminous SpellsFire resistance (+25%) Water resistance (+25%)
RecommendedNew Life
Wyrmling of LightsStart the game with the Phoenix or Graveyard passive.
RecommendedWhy it works
Start the engine
Commando Gerz, Codex of Luminous Spells, Wyrmling of Lights feed the composition with bonuses. The main axes are Light / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Abyssal Lightbearer + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.8 turns. Check the curve to see when the investment pays off.
Protect the composition
Wyrmling of Lights provide support or control tools. The model estimates 5,323 effective HP and 125 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 155 damage
02Turn 269 damage
See the rest of the planCollapse the plan+8 turns
03Turn 378 damage
04Turn 4491 damage
05Turn 5116 damage
06Turn 6145 damage
07Turn 7163 damage
08Turn 82,097 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.