Ramp Light / Earth · Abyssal Lightbearer

Four cards. A shared purpose.

Advanced collectionElemental rampLightEarth
BTier71.6% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityKeep
  2. Final DelightabilityKeep
  3. toxKeep

Abyssal Lightbearer

Water · Epic

  1. Replace : HazardoT2
    to buy
  2. BeaconabilityKeep
  3. Free slotT4
    to buy

Codex of Luminous Spells

Light · Epic

  1. Luminescent ScriptabilityKeep
  2. toxKeep
  3. Free slotT8
    to buy

Wyrmling of Lights

Light · Epic

  1. Peaceful GlowabilityKeep
  2. Thoughtful AidabilityKeep
  3. Free slotT6
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings159 Spamtons generated+26.5% Plan potential
T2

Avenger

Abyssal Lightbearer · Epic

Replace : Hazardo (ability)

+5.6%
T4

Reset

Abyssal Lightbearer · Epic

+5.9%
T6

AoE

Wyrmling of Lights · Epic

+8%
T8

Berserk

Codex of Luminous Spells · Rare

+7%

Expected value of a random purchase, before → after this plan: +0.6% → +0.3%

Avoid for this deck

Bomba · Shadowheart · Fireheart · Natureheart · Backlash · Random shapeshifter · Temporality

Theoretical score11,994
Estimated elimination7.8 turns
Effective HP5,323
Healing125

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.8 turns.
  • 125 healing in the simulation.

Watch points

  • Sensitive to Light resistance: -12% score, elimination in 9.1 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Light / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

One Man Army

Abyssal Lightbearer

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

F/W-Shield

Codex of Luminous Spells

Fire resistance (+25%) Water resistance (+25%)

Recommended

New Life

Wyrmling of Lights

Start the game with the Phoenix or Graveyard passive.

Recommended
Adapt in the workshop

Why it works

Start the engine

Commando Gerz, Codex of Luminous Spells, Wyrmling of Lights feed the composition with bonuses. The main axes are Light / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Abyssal Lightbearer + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.8 turns. Check the curve to see when the investment pays off.

Protect the composition

Wyrmling of Lights provide support or control tools. The model estimates 5,323 effective HP and 125 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 155 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +1
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
27Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
28
02Turn 269 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +2
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
41Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
28
See the rest of the planCollapse the plan+8 turns
03Turn 378 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +3
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
50Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
28
04Turn 4491 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +4
Abyssal Lightbearer
BeaconAbyssal Lightbearer
395
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
68Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
28
05Turn 5116 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +5
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
82Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
34
06Turn 6145 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +6
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
105Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
40
07Turn 7163 damage
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +7
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
123Light +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
40
08Turn 82,097 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Codex of Luminous Spells
Luminescent ScriptCodex of Luminous Spells
Light +8
Abyssal Lightbearer
BeaconAbyssal Lightbearer
1,108
Commando Gerz
Final DelightCommando Gerz
989
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.