- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Cloudy Rodent
Commando Gerz + Cloudy Rodent (with Ephial and Wyrmling of Lights) is one of the best Light decks of the SPAM 1.23 tier list (tier C); with these talents it is D at Gold · Crystal. Midrange deck in Light, estimated elimination in 10 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT2to buy
- LightningabilityDeck core
- toxDeck core
- toxDeck core
- Peaceful GlowabilityDeck core
- Thoughtful AidabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8skip
- T10skip
Graveyard
Ephial · Common
Replace : Reset
Graveyard
Wyrmling of Lights · Rare
Expected value of a random purchase, before → after this plan: +2.2% → +0%
Avoid for this deck
Waterheart · Fireheart · Earthheart · Heart Resistance · Eternity · Freeze · Shapeshifter · Mystery · Optimisation · Taunt · Reset · Revenge · Punching Bag · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.5% · 13.2 turnsSecond +2.5% · 12.6 turns
- Fragile deck+10.9%10.5 turns · strength
- Tank deck-30%18 turns · weakness
- Resists Fire0%11.8 turns
- Resists Water0%11.8 turns
- Resists Earth0%11.8 turns
- Resists Nature-0.2%11.9 turns
- Resists Shadow-0.2%11.9 turns
- Resists Light-24.5%16.6 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 10 turns.
- 1,328 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 16.6 turns.
How the game goes
- Turn 1: first bonuses (Wyrmling of Lights).
- Turn 6: first big hit, Lightning (Cloudy Rodent).
- Turn 9: damage peak (669).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedEvolution
Cloudy RodentIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedNew Life
Wyrmling of LightsStarts the game with either the Phoenix or Graveyard passive, chosen at random.
RecommendedHow it wins
Generation
Wyrmling of Lights (+10 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.
Damage
Lightning (Cloudy Rodent): 53% of the damage; Final Delight (Commando Gerz): 19% of the damage. 2,906 useful damage, opponent eliminated in 10 turns.
Survival
1,328 healing over the game, mostly from Ephial. 6,615 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.