Commando Gerz + Cloudy Rodent

Commando Gerz + Cloudy Rodent (with Ephial and Wyrmling of Lights) is one of the best Light decks of the SPAM 1.23 tier list (tier C); with these talents it is D at Gold · Crystal. Midrange deck in Light, estimated elimination in 10 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionMidrangeLight
CTier54.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Ephial

Light · Legendary

  1. Astral TackleabilityDeck core
  2. Planet HealabilityDeck core
  3. Replace : ResetT2
    to buy

Cloudy Rodent

Light · Common

  1. LightningabilityDeck core
  2. toxDeck core
  3. toxDeck core

Wyrmling of Lights

Light · Epic

  1. Peaceful GlowabilityDeck core
  2. Thoughtful AidabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings405 Spamtons generated+9.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsGraveyard
  2. T4Luck 4 · 130 SpamtonsGraveyard
  3. T6Luck 6 · 201 Spamtonsskip
  4. T8Luck 8 · 326 Spamtonsskip
  5. T10Luck 10 · 405 Spamtonsskip
T2

Graveyard

Ephial · Common

Replace : Reset

+3.8%
T4

Graveyard

Wyrmling of Lights · Rare

+6.1%

Expected value of a random purchase, before → after this plan: +2.2% → +0%

Avoid for this deck

Waterheart · Fireheart · Earthheart · Heart Resistance · Eternity · Freeze · Shapeshifter · Mystery · Optimisation · Taunt · Reset · Revenge · Punching Bag · Temporality · Tenacity · Avenger

Theoretical score10,506
Estimated elimination10 turns
Effective HP6,615
Healing1,328
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.5% · 13.2 turnsSecond +2.5% · 12.6 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 10 turns.
  • 1,328 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 16.6 turns.

How the game goes

  1. Turn 1: first bonuses (Wyrmling of Lights).
  2. Turn 6: first big hit, Lightning (Cloudy Rodent).
  3. Turn 9: damage peak (669).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Cavalry

Ephial

Increases the max HP of all other allied cards by (+100)

Recommended

Evolution

Cloudy Rodent

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

New Life

Wyrmling of Lights

Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Recommended
Adapt in the workshop

How it wins

Generation

Wyrmling of Lights (+10 Light); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.

Damage

Lightning (Cloudy Rodent): 53% of the damage; Final Delight (Commando Gerz): 19% of the damage. 2,906 useful damage, opponent eliminated in 10 turns.

Survival

1,328 healing over the game, mostly from Ephial. 6,615 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 125 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
25 damageLight +1
02Turn 2114 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Cloudy Rodent
LightningCloudy Rodent
79 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
35 damageLight +1
See the rest of the planCollapse the plan+8 turns
03Turn 336 damage
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
36 damageLight +1
04Turn 4390 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Cloudy Rodent
LightningCloudy Rodent
253 damage
Ephial
Astral TackleEphial
91 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
46 damageLight +1
05Turn 548 damage
Ephial
Planet HealEphial
+707
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
48 damageLight +1
06Turn 6406 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Cloudy Rodent
LightningCloudy Rodent
348 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
58 damageLight +1
07Turn 7164 damage
Ephial
Astral TackleEphial
104 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
60 damageLight +1
08Turn 8591 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Cloudy Rodent
LightningCloudy Rodent
522 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
69 damageLight +1
09Turn 9669 damage
Ephial
Planet HealEphial
+1,061
Wyrmling of Lights
Thoughtful AidWyrmling of Lights
Commando Gerz
Final DelightCommando Gerz
597 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
72 damageLight +1
10Turn 10644 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Cloudy Rodent
LightningCloudy Rodent
439 damage
Ephial
Astral TackleEphial
124 damage
Wyrmling of Lights
Peaceful GlowWyrmling of Lights
81 damageLight +1