- SandstormabilityDeck core
- toxDeck core
- Free slotT2to buy
Armadillo Warrior + Earth Spirit
Armadillo Warrior + Earth Spirit (with Golden Boar and Verdant Fruit Cruncher) is the 15th deck with an accessible collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 7.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- Replace : Punching BagT6to buy
- Free slotT4to buy
- Earthen BreathabilityDeck core
- RampartabilityDeck core
- Free slotT8to buy
- TorrentabilityDeck core
- toxReplaceable
- Free slotto buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Earthheart
- T8Earthheart
Poison
Armadillo Warrior · Common
Berserk
Golden Boar · Rare
Earthheart
Golden Boar · Rare
Replace : Punching Bag
Earthheart
Earth Spirit · Epic
Expected value of a random purchase, before → after this plan: +4.8% → +1.8%
Avoid for this deck
Inversion
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.1% · 8.4 turnsSecond -3.1% · 9.2 turns
- Fragile deck+22.7%6.2 turns · strength
- Tank deck-32.3%12.4 turns · weakness
- Resists Fire0%8.3 turns
- Resists Water0%8.3 turns
- Resists Earth-22.2%10.9 turns · weakness
- Resists Nature0%8.3 turns
- Resists Shadow0%8.3 turns
- Resists Light0%8.3 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.4 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.9 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Earth Spirit).
- Turn 2: first big hit, Sandstorm (Armadillo Warrior).
- Turn 5: damage peak (694).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Vital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedEarth Heart
Earth SpiritStart the game with the "Earthheart" passive
RecommendedEpic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedHow it wins
Generation
Earth Spirit (+10 Earth); Golden Boar (+8 Earth). First bonuses on turn 1.
Damage
Torrent (Verdant Fruit Cruncher): 39% of the damage; Sandstorm (Armadillo Warrior): 36% of the damage. 3,040 useful damage, opponent eliminated in 7.4 turns.
Survival
No healing: with 4,668 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1163 damage
02Turn 2314 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3299 damage
04Turn 4500 damage
05Turn 5443 damage
06Turn 6489 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.