- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Commando Gerz + Horned Dune Wyrm
Commando Gerz + Horned Dune Wyrm (with Thorn of Love and Earth Spirit) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Grain of SandabilityDeck core
- Terra HealingabilityDeck core
- Replace : MimicryT4to buy
- WisdomabilityDeck core
- toxReplaceable
- Free slotT2to buy
- Earthen BreathabilityDeck core
- RampartabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Earthheart
- T8Berserk
- T10skip
Graveyard
Thorn of Love · Common
Berserk
Horned Dune Wyrm · Rare
Replace : Mimicry
Earthheart
Earth Spirit · Rare
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +0.9% → +0%
Avoid for this deck
Shield · Waterheart · Shadowheart · Fireheart · Natureheart · Inversion · Shapeshifter · Mimicry · Taunt · Reset · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.9% · 10.1 turnsSecond -1.9% · 10.7 turns
- Fragile deck+13.6%8.8 turns · strength
- Tank deck-26.7%13.4 turns · weakness
- Resists Fire0%10 turns
- Resists Water0%10 turns
- Resists Earth-14.6%11.5 turns · weakness
- Resists Nature0%10 turns
- Resists Shadow0%10 turns
- Resists Light-2%10.2 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.5 turns.
- 1,024 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 11.5 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedLife-8
Horned Dune WyrmThe card's HP and max HP are doubled at the start of turn 8
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedEarth Heart
Earth SpiritStart the game with the "Earthheart" passive
RecommendedHow it wins
Generation
Thorn of Love (+16 Earth, +16 Nature, +16 Light); Earth Spirit (+18 Earth); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 48% of the damage; Grain of Sand (Horned Dune Wyrm): 36% of the damage. 2,960 useful damage, opponent eliminated in 9.5 turns.
Survival
1,024 healing over the game, mostly from Horned Dune Wyrm. 4,846 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.