- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT2to buy
Pyrocock + Squall
Pyrocock + Squall (with King of the Blazing Flames and The Inventor) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck across 4 elements, estimated elimination in 9.4 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT4to buy
- Scorching BiteabilityDeck core
- toxReplaceable
- toxDeck core
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6skip
- T8skip
- T10skip
Graveyard
Pyrocock · Common
Replace : Reset
Berserk
Squall, Emissary of Nightmares · Rare
Replace : Berserk
Expected value of a random purchase, before → after this plan: +3.1% → +0.2%
Avoid for this deck
Bomba · Camouflage · Inversion · Shapeshifter · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.8% · 10.5 turnsSecond +3.8% · 9.8 turns
- Fragile deck+16.7%8 turns · strength
- Tank deck-26.5%13.2 turns · weakness
- Resists Fire-15.4%11.1 turns · weakness
- Resists Water-0.2%9.4 turns
- Resists Earth-1.5%9.6 turns
- Resists Nature-11.2%10.6 turns · weakness
- Resists Shadow-7.4%10.1 turns · weakness
- Resists Light-6.9%10.1 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.4 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 11.1 turns.
- Struggles against a deck resisting Nature: elimination in 10.6 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 6: first big hit, Cry of the Perch (Pyrocock).
- Turn 9: damage peak (867).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedCrit Sphere
King of the Blazing FlamesIncreases this card's critical chance by (+2%) each turn
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
The Inventor (+10 everywhere); Squall, Emissary of Nightmares (+12 Fire, +12 Light); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 2.
Damage
Cry of the Perch (Pyrocock): 39% of the damage; Rainbow (The Inventor): 19% of the damage. 3,040 useful damage, opponent eliminated in 9.4 turns.
Survival
No healing: with 7,427 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.