- Blade-NabilityDeck core
- Floral ChoiceabilityDeck core
- toxDeck core
Sky Dragon + Aldrin & Gorakar
Sky Dragon + Aldrin & Gorakar (with Nature King and Astry) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Nature, estimated elimination in 11.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4skip
- T6skip
- T8skip
- T10skip
Graveyard
Astry · Common
Expected value of a random purchase, before → after this plan: +19.3% → +0%
Avoid for this deck
Brutal · Waterheart · Shadowheart · Fireheart · Vitalheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst 0% · 12.8 turnsSecond 0% · 12.6 turns
- Fragile deck+57.1%7.7 turns · strength
- Tank deck-77.3%18.5 turns · weakness
- Resists Fire0%11.9 turns
- Resists Water0%11.9 turns
- Resists Earth-0.1%11.9 turns
- Resists Nature-48.2%16.3 turns · weakness
- Resists Shadow0%11.9 turns
- Resists Light0%11.9 turns
Strengths
- 3 cards generate bonuses.
- 743 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 16.3 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 4: first bonuses (Sky Dragon).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 5: damage peak (882).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Nature KingThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedUltimate Reset
Aldrin & GorakarThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedLast Breath
Sky DragonApplies Temporality to all your cards when this card dies
RecommendedMystery
AstryStart the game with the "Mystery" passive
RecommendedHow it wins
Generation
Sky Dragon (+12 Nature); Astry (+40 random); Nature King (+22 Nature). First bonuses on turn 4.
Damage
Call of the Forest (Sky Dragon): 37% of the damage; Critical Breath (Aldrin & Gorakar): 23% of the damage. 2,539 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
743 healing over the game, mostly from Astry. 3,255 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.