Gabriel + Aldrin & Gorakar

Gabriel + Aldrin & Gorakar (with Sky Dragon and Astry) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Nature and Light, estimated elimination in 12.5 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionElemental rampNatureLight
DTier34.3% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Gabriel

Nature · Epic

  1. CocoonabilityDeck core
  2. CaterpillarabilityDeck core
  3. ButterflyabilityDeck core

Aldrin & Gorakar

Nature · Legendary

  1. Waltz of CloudsabilityDeck core
  2. Critical BreathabilityDeck core
  3. EarthstampabilityDeck core

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. Replace : ChiaroscuroT4
    to buy
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings393 Spamtons generated+56.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsGraveyard
  2. T4Luck 4 · 184 SpamtonsGraveyard
  3. T6Luck 6 · 237 Spamtonsskip
  4. T8Luck 8 · 340 Spamtonsskip
  5. T10Luck 10 · 393 Spamtonsskip
T2

Graveyard

Astry · Common

+19.1%
T4

Graveyard

Astry · Rare

Replace : Chiaroscuro (ability)

+37.1%

Expected value of a random purchase, before → after this plan: +23.9% → +0%

Avoid for this deck

Brutal · Waterheart · Fireheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Taunt · Reset · Punching Bag · Temporality · Avenger

Theoretical score7,704
Estimated elimination12.5 turns
Effective HP4,144
Healing406
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.1% · 13.4 turnsSecond +1.1% · 13.2 turns

Strengths

  • 3 cards generate bonuses.
  • 406 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 17.1 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 3: first bonuses (Gabriel).
  2. Turn 4: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 5: damage peak (710).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Gabriel

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Eternalized

Aldrin & Gorakar

The card is immune to Eternity effects

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Mystery

Astry

Start the game with the "Mystery" passive

Recommended
Adapt in the workshop

How it wins

Generation

Gabriel (+30 Nature); Sky Dragon (+12 Nature); Astry (+40 random). First bonuses on turn 3.

Damage

Call of the Forest (Sky Dragon): 40% of the damage; Critical Breath (Aldrin & Gorakar): 13% of the damage. 2,329 useful damage, no elimination within 10 turns (estimated around turn 13).

Survival

406 healing over the game, mostly from Astry. 4,144 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 119 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
19 damage
02Turn 237 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
19 damage
Aldrin & Gorakar
EarthstampAldrin & Gorakar
18 damage
See the rest of the planCollapse the plan+8 turns
03Turn 392 damage
Gabriel
CocoonGabriel
27 damageNature +5
Astry
ChiaroscuroAstry
36 damage+46
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
29 damage
04Turn 4440 damage
Astry
Misunderstood GeniusAstry
random +40
Sky Dragon
Call of the ForestSky Dragon
283 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
69 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
49 damage
Aldrin & Gorakar
EarthstampAldrin & Gorakar
39 damage
05Turn 5710 damage
Sky Dragon
Call of the ForestSky Dragon
327 damageNature +4
Aldrin & Gorakar
Waltz of CloudsAldrin & Gorakar
255 damage
Sky Dragon
Dazzling BreathSky Dragon
71 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
57 damage
06Turn 6274 damage
Gabriel
CaterpillarGabriel
146 damageNature +10
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
76 damage
Aldrin & Gorakar
EarthstampAldrin & Gorakar
52 damage
07Turn 776 damage
Aldrin & Gorakar
Critical BreathAldrin & Gorakar
76 damage
08Turn 8438 damage
Sky Dragon
Call of the ForestSky Dragon
361 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
77 damage
09Turn 9323 damage
Gabriel
ButterflyGabriel
323 damageNature +15
10Turn 10Abilities on cooldown.

Abilities on cooldown.