- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Gabriel + Aldrin & Gorakar
Gabriel + Aldrin & Gorakar (with Sky Dragon and Astry) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Nature and Light, estimated elimination in 12.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Misunderstood GeniusabilityDeck core
- Replace : ChiaroscuroT4to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8skip
- T10skip
Graveyard
Astry · Common
Graveyard
Astry · Rare
Replace : Chiaroscuro (ability)
Expected value of a random purchase, before → after this plan: +23.9% → +0%
Avoid for this deck
Brutal · Waterheart · Fireheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Taunt · Reset · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.1% · 13.4 turnsSecond +1.1% · 13.2 turns
- Fragile deck+73.7%7.6 turns · strength
- Tank deck-43.2%17.2 turns · weakness
- Resists Fire0%13 turns
- Resists Water0%13 turns
- Resists Earth0%13 turns
- Resists Nature-41.8%17.1 turns · weakness
- Resists Shadow0%13 turns
- Resists Light+1.8%12.7 turns
Strengths
- 3 cards generate bonuses.
- 406 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 17.1 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Gabriel).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 5: damage peak (710).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedEternalized
Aldrin & GorakarThe card is immune to Eternity effects
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedMystery
AstryStart the game with the "Mystery" passive
RecommendedHow it wins
Generation
Gabriel (+30 Nature); Sky Dragon (+12 Nature); Astry (+40 random). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 40% of the damage; Critical Breath (Aldrin & Gorakar): 13% of the damage. 2,329 useful damage, no elimination within 10 turns (estimated around turn 13).
Survival
406 healing over the game, mostly from Astry. 4,144 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 392 damage
04Turn 4440 damage
05Turn 5710 damage
06Turn 6274 damage
10Turn 10Abilities on cooldown.
Abilities on cooldown.