- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Spirit of the Fauna + Astry
Spirit of the Fauna + Astry (with Aldrin & Gorakar and Sky Dragon) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Nature and Light, estimated elimination in 11.2 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4skip
- T6skip
- T8skip
- T10skip
Natureheart
Astry · Common
Expected value of a random purchase, before → after this plan: +9.1% → +0%
Avoid for this deck
Bomba · Brutal · Waterheart · Fireheart · Erosion · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -6.1% · 12.3 turnsSecond +6.1% · 10.9 turns
- Fragile deck+30.3%8.2 turns · strength
- Tank deck-37.6%16.5 turns · weakness
- Resists Fire0%10.5 turns
- Resists Water0%10.5 turns
- Resists Earth-1.9%10.7 turns
- Resists Nature-35.5%15.9 turns · weakness
- Resists Shadow-0.8%10.6 turns
- Resists Light-3%10.7 turns
Strengths
- 3 cards generate bonuses.
- 864 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 15.9 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 4: first bonuses (Spirit of the Fauna).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Anticipation
Spirit of the FaunaAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
RecommendedUltimate Reset
Aldrin & GorakarThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedMystery
AstryStart the game with the "Mystery" passive
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Spirit of the Fauna (+8 Nature); Astry (+80 random); Sky Dragon (+12 Nature). First bonuses on turn 4.
Damage
Call of the Forest (Sky Dragon): 28% of the damage; Call of the Forest (Spirit of the Fauna): 21% of the damage. 2,650 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
864 healing over the game, mostly from Spirit of the Fauna and Astry. 3,076 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.