- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Sovereign of Flames + Squall
Sovereign of Flames + Squall (with The Inventor and Astry) is in the SPAM 1.26 tier list at Celeste · Legend, tier C (34th of 40) and keeps that tier in all three ranks with these talents. Elemental ramp deck across 3 elements, estimated elimination in 8.8 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT4to buy
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6skip
- T8skip
Graveyard
Astry · Common
Berserk
Squall, Emissary of Nightmares · Rare
Replace : Berserk
Expected value of a random purchase, before → after this plan: +1% → +0%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.5% · 11 turnsSecond +1.5% · 10.6 turns
- Fragile deck+19.1%7.9 turns · strength
- Tank deck-29.6%14.1 turns · weakness
- Resists Fire-19.2%12.1 turns · weakness
- Resists Water-7.3%10.4 turns · weakness
- Resists Earth-7.3%10.4 turns · weakness
- Resists Nature-7.3%10.4 turns · weakness
- Resists Shadow-15.5%11.4 turns · weakness
- Resists Light-10.4%10.9 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.8 turns.
- 288 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 12.1 turns.
- Struggles against a deck resisting Shadow: elimination in 11.4 turns.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 4: first big hit, Divine Warmth (Sovereign of Flames).
- Turn 9: damage peak (1,024).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedHow it wins
Generation
The Inventor (+8 everywhere); Squall, Emissary of Nightmares (+12 Fire, +12 Light); Astry (+80 random). First bonuses on turn 2.
Damage
Rainbow (The Inventor): 26% of the damage; Divine Warmth (Sovereign of Flames): 21% of the damage. 2,960 useful damage, opponent eliminated in 8.8 turns.
Survival
288 healing over the game, mostly from Astry. 6,841 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 255 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3255 damage
04Turn 4389 damage
06Turn 6549 damage
08Turn 8608 damage
09Turn 91,024 damage
10Turn 10Simulation complete.
Simulation complete.