- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Sky Dragon + Nebular Aristocrat
Sky Dragon + Nebular Aristocrat (with Squall and Astry) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 8.8 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- toxReplaceable
- Cosmic MasqueradeabilityDeck core
- Free slotT4to buy
- Free slotT6to buy
- Misunderstood GeniusabilityDeck core
- Replace : ChiaroscuroT2to buy
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Phoenix
- T6Ancient Healing
- T8Natureheart
Graveyard
Astry · Common
Replace : Chiaroscuro (ability)
Phoenix
Nebular Aristocrat · Rare
Ancient Healing
Nebular Aristocrat · Common
Natureheart
Astry · Epic
Expected value of a random purchase, before → after this plan: +0.7% → +0.2%
Avoid for this deck
Shield · Brutal · Waterheart · Lightheart · Earthheart · Erosion · Shapeshifter · Mimicry · Multiplier · Mystery · Optimisation · Poison · Taunt · Reset · Punching Bag · Temporality · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +5% · 11.4 turnsSecond -5% · 12.1 turns
- Fragile deck+37.5%8.2 turns · strength
- Tank deck-51.6%15.9 turns · weakness
- Resists Fire-3.4%11.5 turns
- Resists Water0%11 turns
- Resists Earth0%11 turns
- Resists Nature-43.6%13 turns · weakness
- Resists Shadow-5.1%11.8 turns · weakness
- Resists Light-15.9%12.5 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.8 turns.
- 636 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 13 turns.
- Struggles against a deck resisting Light: elimination in 12.5 turns.
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 9: damage peak (1,037).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedMystery
AstryStart the game with the "Mystery" passive
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+9 Light, +9 Fire); Sky Dragon (+16 Nature); Astry (+80 random). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 55% of the damage; Cosmic Flames (Squall, Emissary of Nightmares): 14% of the damage. 2,920 useful damage, opponent eliminated in 8.8 turns.
Survival
636 healing over the game, mostly from Astry. 3,200 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3123 damage
04Turn 4479 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6874 damage
07Turn 7520 damage
09Turn 91,038 damage
10Turn 10Simulation complete.
Simulation complete.