Sky Dragon + Nebular Aristocrat

Sky Dragon + Nebular Aristocrat (with Squall and Astry) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 8.8 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateElemental rampNatureLight
DTier37.3% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. toxReplaceable

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. Free slotT4
    to buy
  3. Free slotT6
    to buy

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. Replace : ChiaroscuroT2
    to buy
  3. Free slotT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings434 Spamtons generated+94.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsGraveyard
  2. T4Luck 4 · 176 SpamtonsPhoenix
  3. T6Luck 6 · 292 SpamtonsAncient Healing
  4. T8Luck 8 · 409 SpamtonsNatureheart
T2

Graveyard

Astry · Common

Replace : Chiaroscuro (ability)

+34.5%
T4

Phoenix

Nebular Aristocrat · Rare

+26.8%
T6

Ancient Healing

Nebular Aristocrat · Common

+1.3%
T8

Natureheart

Astry · Epic

+31.9%

Expected value of a random purchase, before → after this plan: +0.7% → +0.2%

Avoid for this deck

Shield · Brutal · Waterheart · Lightheart · Earthheart · Erosion · Shapeshifter · Mimicry · Multiplier · Mystery · Optimisation · Poison · Taunt · Reset · Punching Bag · Temporality · Vampirism

Theoretical score8,072
Estimated elimination8.8 turns
Effective HP3,200
Healing636
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +5% · 11.4 turnsSecond -5% · 12.1 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.8 turns.
  • 636 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 13 turns.
  • Struggles against a deck resisting Light: elimination in 12.5 turns.

How the game goes

  1. Turn 3: first bonuses (Squall, Emissary of Nightmares).
  2. Turn 4: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 9: damage peak (1,037).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Mystery

Astry

Start the game with the "Mystery" passive

Recommended
Adapt in the workshop

How it wins

Generation

Squall, Emissary of Nightmares (+9 Light, +9 Fire); Sky Dragon (+16 Nature); Astry (+80 random). First bonuses on turn 3.

Damage

Call of the Forest (Sky Dragon): 55% of the damage; Cosmic Flames (Squall, Emissary of Nightmares): 14% of the damage. 2,920 useful damage, opponent eliminated in 8.8 turns.

Survival

636 healing over the game, mostly from Astry. 3,200 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
See the rest of the planCollapse the plan+8 turns
03Turn 3123 damage
Astry
ChiaroscuroAstry
41 damage+52
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
42 damageLight +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
40 damageFire +3
04Turn 4479 damage
Astry
Misunderstood GeniusAstry
random +40
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
355 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
124 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6874 damage
Sky Dragon
Call of the ForestSky Dragon
427 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
131 damage
Astry
ChiaroscuroAstry
69 damage+103
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
118 damageLight +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
129 damageFire +3
07Turn 7520 damage
Sky Dragon
Call of the ForestSky Dragon
370 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
150 damage
08Turn 80 damage
Astry
Misunderstood GeniusAstry
random +40
09Turn 91,038 damage
Sky Dragon
Call of the ForestSky Dragon
508 damageNature +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
260 damageLight +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
270 damageFire +3
10Turn 10Simulation complete.

Simulation complete.