Commando Gerz + Astry

Commando Gerz + Astry (with Squall and Sky Dragon) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.9 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateElemental rampLightEarth
DTier46.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. toxReplaceable

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. ChiaroscuroabilityDeck core
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings427 Spamtons generated+16.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 69 SpamtonsGraveyard
  2. T4Luck 4 · 200 Spamtonsskip
  3. T6Luck 6 · 273 Spamtonsskip
  4. T8Luck 8 · 384 Spamtonsskip
  5. T10Luck 10 · 427 Spamtonsskip
T2

Graveyard

Astry · Common

+16.2%

Expected value of a random purchase, before → after this plan: +3.5% → +0%

Avoid for this deck

Brutal · Waterheart · Erosion · Shapeshifter · Optimisation · Taunt · Reset · Temporality · Avenger

Theoretical score9,146
Estimated elimination9.9 turns
Effective HP5,375
Healing80
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2% · 11.6 turnsSecond +2% · 11.3 turns

Strengths

  • 4 cards generate bonuses.
  • Eliminates the opponent in 9.9 turns.
  • 80 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 13.3 turns.
  • Struggles against a deck resisting Nature: elimination in 11.4 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Counter

Squall, Emissary of Nightmares

Once per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.

Recommended

Fortune

Sky Dragon

Increases this card's Spamton generation by (+2) per turn

Recommended

Mystery

Astry

Start the game with the "Mystery" passive

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Squall, Emissary of Nightmares (+9 Light, +9 Fire); Sky Dragon (+12 Nature); Astry (+40 random). First bonuses on turn 2.

Damage

Call of the Forest (Sky Dragon): 33% of the damage; Final Delight (Commando Gerz): 32% of the damage. 2,920 useful damage, opponent eliminated in 9.9 turns.

Survival

80 healing over the game, mostly from Astry. 5,375 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
See the rest of the planCollapse the plan+8 turns
03Turn 3160 damage
Astry
ChiaroscuroAstry
51 damage+80
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
59 damageLight +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
50 damageFire +3
04Turn 4450 damage
Astry
Misunderstood GeniusAstry
random +40
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Sky Dragon
Call of the ForestSky Dragon
311 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
139 damage
05Turn 5513 damage
Sky Dragon
Call of the ForestSky Dragon
372 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
141 damage
06Turn 6194 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
108 damageLight +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
86 damageFire +3
07Turn 7502 damage
Sky Dragon
Call of the ForestSky Dragon
324 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
178 damage
08Turn 80 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
09Turn 9213 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
122 damageLight +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
91 damageFire +3
10Turn 10975 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
975 damage