- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Astry
Commando Gerz + Astry (with Squall and Sky Dragon) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.9 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- toxReplaceable
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4skip
- T6skip
- T8skip
- T10skip
Graveyard
Astry · Common
Expected value of a random purchase, before → after this plan: +3.5% → +0%
Avoid for this deck
Brutal · Waterheart · Erosion · Shapeshifter · Optimisation · Taunt · Reset · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2% · 11.6 turnsSecond +2% · 11.3 turns
- Fragile deck+12.4%9.2 turns · strength
- Tank deck-40.6%16.2 turns · weakness
- Resists Fire-4.4%10.6 turns
- Resists Water0%10.2 turns
- Resists Earth-9.3%10.9 turns · weakness
- Resists Nature-13.6%11.4 turns · weakness
- Resists Shadow-6.7%10.7 turns · weakness
- Resists Light-28.8%13.3 turns · weakness
Strengths
- 4 cards generate bonuses.
- Eliminates the opponent in 9.9 turns.
- 80 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 13.3 turns.
- Struggles against a deck resisting Nature: elimination in 11.4 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCounter
Squall, Emissary of NightmaresOnce per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.
RecommendedFortune
Sky DragonIncreases this card's Spamton generation by (+2) per turn
RecommendedMystery
AstryStart the game with the "Mystery" passive
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Squall, Emissary of Nightmares (+9 Light, +9 Fire); Sky Dragon (+12 Nature); Astry (+40 random). First bonuses on turn 2.
Damage
Call of the Forest (Sky Dragon): 33% of the damage; Final Delight (Commando Gerz): 32% of the damage. 2,920 useful damage, opponent eliminated in 9.9 turns.
Survival
80 healing over the game, mostly from Astry. 5,375 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.