Floral Zombie + Nebular Aristocrat

Floral Zombie + Nebular Aristocrat (with Astry and Spirit of the Fauna) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Nature and Water, estimated elimination in 7.9 turns; first Tox to aim for: Heart Resistance on turn 2.

AccessibleElemental rampNatureWater
CTier68.2% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. toxReplaceable
  3. Replace : NatureheartT8
    to buy

Astry

Light · Rare

  1. Misunderstood GeniusabilityDeck core
  2. ChiaroscuroabilityReplaceable
  3. Free slotT2
    to buy

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT6
    to buy

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Replace : Solar healT4
    to buy
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings341 Spamtons generated+28.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsHeart Resistance
  2. T4Luck 4 · 114 SpamtonsVitalheart
  3. T6Luck 6 · 227 SpamtonsPhoenix
  4. T8Luck 8 · 341 SpamtonsNatureheart
T2

Heart Resistance

Astry · Common

+1.8%
T4

Vitalheart

Spirit of the Fauna · Rare

Replace : Solar heal (ability)

+3.9%
T6

Phoenix

Nebular Aristocrat · Common

+15.5%
T8

Natureheart

Floral Zombie · Epic

Replace : Natureheart

+7.4%

Expected value of a random purchase, before → after this plan: +2% → +0.4%

Avoid for this deck

Fireheart · Earthheart · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality

Theoretical score12,758
Estimated elimination7.9 turns
Effective HP5,656
Healing260
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.2% · 8.8 turnsSecond +3.2% · 8.2 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.9 turns.
  • 260 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 10.8 turns.
  • Struggles against a deck resisting Water: elimination in 9.3 turns.
  • Relies on Aquatic Curse (Floral Zombie).

How the game goes

  1. Turn 4: first bonuses (Astry).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Ultimate Reset

Floral Zombie

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Reckless

Astry

At the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Soul Armor

Spirit of the Fauna

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended
Adapt in the workshop

How it wins

Generation

Astry (+80 random); Spirit of the Fauna (+8 Nature). First bonuses on turn 4.

Damage

Aquatic Curse (Floral Zombie): 69% of the damage; Call of the Forest (Spirit of the Fauna): 28% of the damage. 2,960 useful damage, opponent eliminated in 7.9 turns.

Survival

260 healing over the game, mostly from Spirit of the Fauna and Astry. 5,656 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
See the rest of the planCollapse the plan+8 turns
03Turn 326 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+73
Astry
ChiaroscuroAstry
26 damage+29
04Turn 4295 damage
Astry
Misunderstood GeniusAstry
random +40
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
295 damageNature +4
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 641 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+113
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Astry
ChiaroscuroAstry
41 damage+45
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 82,322 damage
Astry
Misunderstood GeniusAstry
random +40
Floral Zombie
Aquatic CurseFloral Zombie
1,865 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
457 damageNature +4
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.