- Aquatic CurseabilityDeck core
- Replace : WaterheartT8to buy
- Replace : NatureheartT6to buy
Medusine Thorn + Floral Zombie
Medusine Thorn + Floral Zombie (with Aidan and Astry) is the 28th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is C at Bronze · Silver and C at Gold · Crystal. Elemental ramp deck across 3 elements, estimated elimination in 10 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- LucksterabilityDeck core
- Pay-torchabilityReplaceable
- Replace : VanishT4to buy
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT2to buy
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Graveyard
- T8Waterheart
- T10skip
Graveyard
Astry · Common
Berserk
Aidan · Rare
Replace : Vanish
Graveyard
Floral Zombie · Rare
Replace : Natureheart
Waterheart
Floral Zombie · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +5.2% → +0.1%
Avoid for this deck
Brutal · Shapeshifter · Mimicry · Optimisation · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.1% · 11.4 turnsSecond -2.1% · 11.9 turns
- Fragile deck+35.5%8 turns · strength
- Tank deck-21.9%14.2 turns · weakness
- Resists Fire-6.1%11.7 turns · weakness
- Resists Water-13.8%12.7 turns · weakness
- Resists Earth-6.1%11.7 turns · weakness
- Resists Nature-9.7%12.2 turns · weakness
- Resists Shadow-7.5%11.8 turns · weakness
- Resists Light-6.1%11.7 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 10 turns.
- 754 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 12.7 turns.
- Struggles against a deck resisting Nature: elimination in 12.2 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Transition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedBlue Whale
AstryIncreases this card’s HP by (+200)
RecommendedWeaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Aidan (+100 random); Medusine Thorn (+7 Water); Astry (+80 random). First bonuses on turn 1.
Damage
Aquatic Curse (Floral Zombie): 44% of the damage; Inflamed Toxin (Medusine Thorn): 38% of the damage. 2,914 useful damage, opponent eliminated in 10 turns.
Survival
754 healing over the game, mostly from Medusine Thorn and Astry. 3,598 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.