- DoubleshadowabilityKeep
- DarkaquaabilityKeep
- Free slotT2to buy
Ramp Shadow / Earth · Gleam of the White Fox
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Dark ScriptabilityKeep
- toxKeep
- Free slotto buy
- AdventureabilityKeep
- toxKeep
- toxKeep
- Melody No. 1abilityKeep
- Melody No. 2abilityKeep
- Replace : ResurrectionT4to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Multiplier
Gleam of the White Fox · Rare
Stun
Ashtarae Lycaria · Legendary
Replace : Resurrection (ability)
Expected value of a random purchase, before → after this plan: +0.6% → +0.1%
Avoid for this deck
AoE · Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Poison · Reset · Revenge · Punching Bag · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-1.1%10 turns
- Tank deck-6.9%12.3 turns · weakness
- Resists Fire0%11 turns
- Resists Water0%11 turns
- Resists Earth0%11 turns
- Resists Nature0%11 turns
- Resists Shadow-10.4%13 turns · weakness
- Resists Light0%11 turns
Strengths
- 3 cards with active generation.
- 2,534 healing in the simulation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Shadow resistance: -10% score, elimination in 13 turns against that profile.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Shadow / Earth axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 11 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Strike
Gleam of the White FoxIncreases critical damage by (+1).
RecommendedF/W-Shield
Codex of Ancient WoesFire resistance (+25%) Water resistance (+25%)
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedLife-8
Ashtarae LycariaThe card's HP and max HP are doubled at the start of turn 8
RecommendedWhy it works
Start the engine
Gleam of the White Fox, Codex of Ancient Woes, Rob the Adventurer feed the composition with bonuses. The main axes are Shadow / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Gleam of the White Fox + Ashtarae Lycaria have the strongest individual offensive profiles in this composition. The deck reaches 2,535 useful simulated damage, with elimination estimated at 11 turns. Check the curve to see when the investment pays off.
Protect the composition
Ashtarae Lycaria provide support or control tools. The model estimates 4,004 effective HP and 2,534 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.