Ramp Shadow / Earth · Gleam of the White Fox

Four cards. A shared purpose.

IntermediateElemental rampShadowEarth
CTier63% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Gleam of the White Fox

Shadow · Rare

  1. DoubleshadowabilityKeep
  2. DarkaquaabilityKeep
  3. Free slotT2
    to buy

Codex of Ancient Woes

Shadow · Epic

  1. Dark ScriptabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxKeep

Moxilys, the Humming One

Shadow · Common

  1. DoubleshadowabilityKeep
  2. RegenairabilityKeep
  3. Free slotT4
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings285 Spamtons generated+4.6% Plan potential
T2

Stun

Gleam of the White Fox · Legendary

+3.4%
T4

Temporality

Moxilys, the Humming One · Legendary

+1.2%

Expected value of a random purchase, before → after this plan: +0.2% → +0.1%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Earthheart · Backlash · Erosion · Random shapeshifter · Multiplier · Poison · Reset · Revenge · Punching Bag

Theoretical score9,762
Estimated elimination10.9 turns
Effective HP3,803
Healing1,005

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 4 cards with active generation.
  • 1,005 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Shadow / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 10.9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Strike

Gleam of the White Fox

Increases critical damage by (+1).

Recommended

F/W-Shield

Codex of Ancient Woes

Fire resistance (+25%) Water resistance (+25%)

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Life-8

Moxilys, the Humming One

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Gleam of the White Fox, Codex of Ancient Woes, Rob the Adventurer, Moxilys, the Humming One feed the composition with bonuses. The main axes are Shadow / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Gleam of the White Fox + Moxilys, the Humming One have the strongest individual offensive profiles in this composition. The deck reaches 2,563 useful simulated damage, with elimination estimated at 10.9 turns. Check the curve to see when the investment pays off.

Protect the composition

Moxilys, the Humming One provide support or control tools. The model estimates 3,803 effective HP and 1,005 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +1
Rob the Adventurer
AdventureRob the Adventurer
02Turn 2170 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +2
Rob the Adventurer
AdventureRob the Adventurer
Gleam of the White Fox
DoubleshadowGleam of the White Fox
92Shadow +2
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
78Shadow +2
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +3
Rob the Adventurer
AdventureRob the Adventurer
04Turn 4438 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +4
Rob the Adventurer
AdventureRob the Adventurer
Gleam of the White Fox
DarkaquaGleam of the White Fox
101
Gleam of the White Fox
DoubleshadowGleam of the White Fox
206Shadow +2
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
131Shadow +2
05Turn 50 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +5
Rob the Adventurer
AdventureRob the Adventurer
06Turn 6560 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +6
Gleam of the White Fox
DoubleshadowGleam of the White Fox
360Shadow +2
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
200Shadow +2
07Turn 70 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +7
08Turn 81,031 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +8
Gleam of the White Fox
DoubleshadowGleam of the White Fox
521Shadow +2
Gleam of the White Fox
DarkaquaGleam of the White Fox
224
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
286Shadow +2
09Turn 90 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +9
10Turn 10843 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Codex of Ancient Woes
Dark ScriptCodex of Ancient Woes
Shadow +10
Gleam of the White Fox
DoubleshadowGleam of the White Fox
713Shadow +2
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
130Shadow +2