Ramp Shadow / Earth · Gleam of the White Fox

Four cards. A shared purpose.

AccessibleElemental rampShadowEarth
CTier61.6% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Canine Specter

Shadow · Common

  1. Bang-BoomabilityKeep
  2. toxKeep
  3. toxKeep

Gleam of the White Fox

Shadow · Rare

  1. DoubleshadowabilityKeep
  2. DarkaquaabilityKeep
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxKeep

Moxilys, the Humming One

Shadow · Common

  1. DoubleshadowabilityKeep
  2. RegenairabilityKeep
  3. Free slotT4
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings255 Spamtons generated+4.6% Plan potential
T2

Stun

Gleam of the White Fox · Legendary

+3.4%
T4

Temporality

Moxilys, the Humming One · Legendary

+1.2%

Expected value of a random purchase, before → after this plan: +0.2% → +0.1%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Earthheart · Backlash · Erosion · Random shapeshifter · Multiplier · Poison · Reset · Revenge · Punching Bag

Theoretical score9,711
Estimated elimination11.2 turns
Effective HP3,861
Healing1,005

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 4 cards with active generation.
  • 1,005 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Shadow resistance: -7% score, elimination in 12.7 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Shadow / Earth axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 11.2 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Canine Specter

Increases this card’s elemental resistances by (+15%).

Recommended

Strike

Gleam of the White Fox

Increases critical damage by (+1).

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Life-8

Moxilys, the Humming One

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Canine Specter, Gleam of the White Fox, Rob the Adventurer, Moxilys, the Humming One feed the composition with bonuses. The main axes are Shadow / Earth / Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Gleam of the White Fox + Moxilys, the Humming One have the strongest individual offensive profiles in this composition. The deck reaches 2,508 useful simulated damage, with elimination estimated at 11.2 turns. Check the curve to see when the investment pays off.

Protect the composition

Moxilys, the Humming One provide support or control tools. The model estimates 3,861 effective HP and 1,005 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Rob the Adventurer
AdventureRob the Adventurer
02Turn 2256 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Rob the Adventurer
AdventureRob the Adventurer
Gleam of the White Fox
DoubleshadowGleam of the White Fox
87Shadow +2
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
74Shadow +2
Canine Specter
Bang-BoomCanine Specter
95
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Rob the Adventurer
AdventureRob the Adventurer
04Turn 4505 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Rob the Adventurer
AdventureRob the Adventurer
Gleam of the White Fox
DoubleshadowGleam of the White Fox
165Shadow +2
Gleam of the White Fox
DarkaquaGleam of the White Fox
90
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
106Shadow +2
Canine Specter
Bang-BoomCanine Specter
144
05Turn 50 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Rob the Adventurer
AdventureRob the Adventurer
06Turn 6575 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Gleam of the White Fox
DoubleshadowGleam of the White Fox
245Shadow +2
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
139Shadow +2
Canine Specter
Bang-BoomCanine Specter
191
07Turn 70 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
08Turn 8844 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Gleam of the White Fox
DoubleshadowGleam of the White Fox
307Shadow +2
Gleam of the White Fox
DarkaquaGleam of the White Fox
144
Canine Specter
Bang-BoomCanine Specter
221
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
172Shadow +2
09Turn 90 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
10Turn 10523 damage
Moxilys, the Humming One
RegenairMoxilys, the Humming One
+71
Gleam of the White Fox
DoubleshadowGleam of the White Fox
368Shadow +2
Canine Specter
Bang-BoomCanine Specter
87
Moxilys, the Humming One
DoubleshadowMoxilys, the Humming One
68Shadow +2