- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Zayd
Commando Gerz + Zayd (with Mistress of Tints and Golden Boar) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Earth and Light, estimated elimination in 9.7 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- FortressabilityDeck core
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- Earth ShakerabilityDeck core
- Replace : Punching BagT6to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4Earthheart
- T6Berserk
- T8skip
- T10skip
Ancient Healing
Golden Boar · Common
Earthheart
Mistress of Tints · Rare
Berserk
Golden Boar · Rare
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +1.7% → +0.1%
Avoid for this deck
Shapeshifter · Optimisation · Taunt · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.3% · 10 turnsSecond +4.3% · 9.1 turns
- Fragile deck+4.5%8.8 turns
- Tank deck-26%11.5 turns · weakness
- Resists Fire-0.3%9.2 turns
- Resists Water-0.3%9.2 turns
- Resists Earth-19.5%10.4 turns · weakness
- Resists Nature-0.3%9.2 turns
- Resists Shadow-0.3%9.2 turns
- Resists Light+0.2%9.3 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.7 turns.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.4 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 7: first big hit, World's End (Zayd).
- Turn 8: damage peak (1,023).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedShared Shield
ZaydIncreases the elemental resistances of all allied cards by (+10%).
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Golden Boar (+8 Earth); Mistress of Tints (+6 everywhere). First bonuses on turn 2.
Damage
Final Delight (Commando Gerz): 33% of the damage; World's End (Zayd): 28% of the damage. 2,960 useful damage, opponent eliminated in 9.7 turns.
Survival
No healing: with 8,061 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3210 damage
04Turn 4124 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6451 damage
08Turn 8193 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.