- Yellow LightningabilityDeck core
- Kung‑FuabilityDeck core
- Free slotT2to buy
Radiant Shinobi + Zayd
Radiant Shinobi + Zayd (with Aidan and Mistress of Tints) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Elemental ramp deck across 5 elements, estimated elimination in 10.4 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- FortressabilityDeck core
- toxDeck core
- LucksterabilityDeck core
- Pay-torchabilityDeck core
- Replace : VanishT6to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Multiplier
- T6Berserk
- T8skip
- T10skip
Graveyard
Radiant Shinobi · Common
Multiplier
Mistress of Tints · Rare
Berserk
Aidan · Rare
Replace : Vanish
Expected value of a random purchase, before → after this plan: +6.7% → +0%
Avoid for this deck
Bomba · Heart Resistance · Eternity · Freeze · Shapeshifter · Mimicry · Optimisation · Taunt · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.8% · 11.5 turnsSecond -2.8% · 12.3 turns
- Fragile deck+21.3%9.6 turns · strength
- Tank deck-28.3%15.3 turns · weakness
- Resists Fire-0.4%11.2 turns
- Resists Water-0.5%11.3 turns
- Resists Earth-11.8%12.8 turns · weakness
- Resists Nature-0.5%11.3 turns
- Resists Shadow-0.5%11.3 turns
- Resists Light-13.4%13 turns · weakness
Strengths
- 2 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Light: elimination in 13 turns.
- Struggles against a deck resisting Earth: elimination in 12.8 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
- Turn 8: damage peak (885).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multicolor
Radiant ShinobiGains (+1) in each element with every attack from this card
RecommendedShared Shield
ZaydIncreases the elemental resistances of all allied cards by (+10%).
RecommendedCounter
AidanOnce per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.
RecommendedPiercing
Mistress of TintsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHow it wins
Generation
Aidan (+100 random); Mistress of Tints (+9 everywhere). First bonuses on turn 1.
Damage
Elemental Chaos (Mistress of Tints): 32% of the damage; World's End (Zayd): 31% of the damage. 2,815 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
No healing: with 3,452 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.