- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Mistress of Tints + Apprentice of Death
Mistress of Tints + Apprentice of Death (with Deer of Mournful Colors and Faerylia) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Aggro deck in Shadow and Fire, estimated elimination in 6.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
- Replace : Global AimT6to buy
- Offensive AimabilityReplaceable
- MultiboostabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Berserk
Poison
Deer of Mournful Colors · Common
Graveyard
Mistress of Tints · Rare
Berserk
Faerylia · Rare
Replace : Global Aim (ability)
Expected value of a random purchase, before → after this plan: +7.1% → +0.1%
Avoid for this deck
Shapeshifter · Optimisation · Taunt · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.4% · 7.4 turnsSecond +4.4% · 6.4 turns
- Fragile deck+17.8%4.9 turns · strength
- Tank deck-33.1%10.1 turns · weakness
- Resists Fire-6.2%7.2 turns · weakness
- Resists Water-0.2%6.6 turns
- Resists Earth-0.2%6.6 turns
- Resists Nature-0.2%6.6 turns
- Resists Shadow-6.2%7.2 turns · weakness
- Resists Light-0.2%6.6 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 6.8 turns.
- 154 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 7.2 turns.
- Struggles against a deck resisting Shadow: elimination in 7.2 turns.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (1,025).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Mistress of TintsGain (+3) in each element.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedHow it wins
Generation
Mistress of Tints (+6 everywhere); Faerylia (+3 everywhere). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 49% of the damage; Elemental Drain (Deer of Mournful Colors): 31% of the damage. 2,920 useful damage, opponent eliminated in 6.8 turns.
Survival
154 healing over the game, mostly from Deer of Mournful Colors. 2,875 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3854 damage
05Turn 5540 damage
06Turn 61,026 damage
07Turn 7573 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.