- CigarillosabilityReplaceable
- Replace : Final DelightT6to buy
- toxReplaceable
Midrange Earth / Light · Abyssal Lightbearer
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Celestial ArrowsabilityKeep
- Replace : Divine JudgmentT4to buy
- Free slotT2to buy
- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotT8to buy
- HazardoabilityReplaceable
- BeaconabilityKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Poison
Melody of Divinities · Common
Reset
Melody of Divinities · Epic
Replace : Divine Judgment (ability)
Graveyard
Commando Gerz · Rare
Replace : Final Delight (ability)
Berserk
Mistress of Tints · Rare
Expected value of a random purchase, before → after this plan: +1.6% → +0.2%
Avoid for this deck
Backlash · Random shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+6.1%7.4 turns · strength
- Tank deck-15.6%9.6 turns · weakness
- Resists Fire-0.6%8.1 turns
- Resists Water-4.5%8.5 turns
- Resists Earth-0.6%8.1 turns
- Resists Nature-0.6%8.1 turns
- Resists Shadow-0.6%8.1 turns
- Resists Light-9.8%9.1 turns · weakness
Strengths
- 2 cards with active generation.
- Estimated elimination in 8 turns.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Light resistance: -10% score, elimination in 9.1 turns against that profile.
- No healing in the simulation.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Earth / Light axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedCorrupted Heart
Melody of DivinitiesStart the game with a random Rare Heart passive
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedOne Man Army
Abyssal LightbearerWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWhy it works
Start the engine
Commando Gerz, Melody of Divinities feed the composition with bonuses. The main axes are Earth / Light / Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Abyssal Lightbearer + Melody of Divinities have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 4,796 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2166 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3276 damage
04Turn 4554 damage
06Turn 6627 damage
08Turn 8998 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.