Abyssal Lightbearer + Mistress of Tints

Abyssal Lightbearer + Mistress of Tints (with Faerylia and Medusine Thorn) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.5 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionMidrangeWaterLight
CTier56.5% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Abyssal Lightbearer

Water · Epic

  1. HazardoabilityDeck core
  2. BeaconabilityDeck core
  3. Free slotT2
    to buy

Faerylia

Shadow · Epic

  1. Replace : Global AimT4
    to buy
  2. Offensive AimabilityDeck core
  3. MultiboostabilityDeck core

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings346 Spamtons generated+40.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsGraveyard
  2. T4Luck 4 · 126 SpamtonsReflection
  3. T6Luck 6 · 195 SpamtonsBerserk
  4. T8Luck 8 · 313 Spamtonsskip
T2

Graveyard

Abyssal Lightbearer · Common

+12.2%
T4

Reflection

Faerylia · Rare

Replace : Global Aim (ability)

+10.7%
T6

Berserk

Mistress of Tints · Rare

+17.3%

Expected value of a random purchase, before → after this plan: +2.6% → +0%

Avoid for this deck

Inversion · Shapeshifter · Reset · Revenge · Temporality

Theoretical score10,789
Estimated elimination8.5 turns
Effective HP3,063
Healing476
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1% · 9.5 turnsSecond +1% · 9.4 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.5 turns.
  • 476 healing over the game.

Weak spots

  • Struggles against a deck resisting Water: elimination in 10.6 turns.
  • Struggles against a deck resisting Light: elimination in 9.6 turns.

How the game goes

  1. Turn 3: first bonuses (Faerylia).
  2. Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
  3. Turn 6: damage peak (606).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Abyssal Lightbearer

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

Multi Start

Faerylia

Gain (+3) in each element.

Recommended

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Faerylia (+6 everywhere); Medusine Thorn (+7 Water); Mistress of Tints (+9 everywhere). First bonuses on turn 3.

Damage

Elemental Chaos (Mistress of Tints): 30% of the damage; Hazardo (Abyssal Lightbearer): 23% of the damage. 2,920 useful damage, opponent eliminated in 8.5 turns.

Survival

476 healing over the game, mostly from Medusine Thorn. 3,063 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 174 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
37 damage+40
Abyssal Lightbearer
HazardoAbyssal Lightbearer
37 damage
02Turn 2108 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
37 damage+40
Faerylia
Offensive AimFaerylia
34 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
37 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3397 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Faerylia
MultiboostFaerylia
All +3
Medusine Thorn
MoltMedusine Thorn
Water +7
Mistress of Tints
Elemental ChaosMistress of Tints
245 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
82 damage+62
Abyssal Lightbearer
HazardoAbyssal Lightbearer
70 damage
04Turn 4553 damage
Abyssal Lightbearer
BeaconAbyssal Lightbearer
339 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
83 damage+62
Abyssal Lightbearer
HazardoAbyssal Lightbearer
84 damage
Faerylia
Offensive AimFaerylia
47 damage
05Turn 5169 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
84 damage+62
Abyssal Lightbearer
HazardoAbyssal Lightbearer
85 damage
06Turn 6606 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Faerylia
MultiboostFaerylia
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
319 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
106 damage+84
Abyssal Lightbearer
HazardoAbyssal Lightbearer
120 damage
Faerylia
Offensive AimFaerylia
61 damage
07Turn 7229 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
107 damage+84
Abyssal Lightbearer
HazardoAbyssal Lightbearer
122 damage
08Turn 8573 damage
Abyssal Lightbearer
BeaconAbyssal Lightbearer
307 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
108 damage+84
Abyssal Lightbearer
HazardoAbyssal Lightbearer
158 damage
09Turn 9364 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
364 damage
10Turn 10Simulation complete.

Simulation complete.