- HazardoabilityDeck core
- BeaconabilityDeck core
- Free slotT2to buy
Abyssal Lightbearer + Mistress of Tints
Abyssal Lightbearer + Mistress of Tints (with Faerylia and Medusine Thorn) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : Global AimT4to buy
- Offensive AimabilityDeck core
- MultiboostabilityDeck core
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Reflection
- T6Berserk
- T8skip
Graveyard
Abyssal Lightbearer · Common
Reflection
Faerylia · Rare
Replace : Global Aim (ability)
Berserk
Mistress of Tints · Rare
Expected value of a random purchase, before → after this plan: +2.6% → +0%
Avoid for this deck
Inversion · Shapeshifter · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1% · 9.5 turnsSecond +1% · 9.4 turns
- Fragile deck+12%7.6 turns · strength
- Tank deck-38.1%13.4 turns · weakness
- Resists Fire-0.3%8.6 turns
- Resists Water-21.3%10.6 turns · weakness
- Resists Earth-0.3%8.6 turns
- Resists Nature-0.3%8.6 turns
- Resists Shadow-4.9%9.2 turns
- Resists Light-10.1%9.6 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.5 turns.
- 476 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 10.6 turns.
- Struggles against a deck resisting Light: elimination in 9.6 turns.
How the game goes
- Turn 3: first bonuses (Faerylia).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 6: damage peak (606).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Abyssal LightbearerEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedWeaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
Faerylia (+6 everywhere); Medusine Thorn (+7 Water); Mistress of Tints (+9 everywhere). First bonuses on turn 3.
Damage
Elemental Chaos (Mistress of Tints): 30% of the damage; Hazardo (Abyssal Lightbearer): 23% of the damage. 2,920 useful damage, opponent eliminated in 8.5 turns.
Survival
476 healing over the game, mostly from Medusine Thorn. 3,063 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2108 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3397 damage
04Turn 4553 damage
06Turn 6606 damage
08Turn 8573 damage
10Turn 10Simulation complete.
Simulation complete.