- HazardoabilityDeck core
- BeaconabilityDeck core
- Free slotT2to buy
Commando Gerz + Abyssal Lightbearer
Commando Gerz + Abyssal Lightbearer (with Glow Glutton and Mistress of Tints) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Midrange deck in Light, estimated elimination in 9.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- GluttonyabilityDeck core
- Replace : CamouflageT4to buy
- Free slotT6to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Phoenix
- T6Berserk
- T8Lightheart
- T10skip
Poison
Abyssal Lightbearer · Common
Phoenix
Glow Glutton · Common
Replace : Camouflage
Berserk
Glow Glutton · Rare
Lightheart
Mistress of Tints · Epic
Expected value of a random purchase, before → after this plan: +5.9% → +0.1%
Avoid for this deck
Camouflage
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4% · 9 turnsSecond +4% · 8.3 turns
- Fragile deck+13.7%7.2 turns · strength
- Tank deck-49.3%11 turns · weakness
- Resists Fire-0.3%8.4 turns
- Resists Water-1.4%8.5 turns
- Resists Earth-0.7%8.5 turns
- Resists Nature-0.3%8.4 turns
- Resists Shadow-0.3%8.4 turns
- Resists Light-5.4%8.9 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.1 turns.
- 2,293 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 8.9 turns.
How the game goes
- Turn 1: first bonuses (Glow Glutton).
- Turn 4: first big hit, Beacon (Abyssal Lightbearer).
- Turn 10: damage peak (1,081).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Roulette
Abyssal LightbearerAll of this card's abilities gain Echo (10%).
RecommendedLast Breath
Glow GluttonApplies Temporality to all your cards when this card dies
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedHow it wins
Generation
Glow Glutton (+20 Light); Commando Gerz (+15 Earth, +15 Light); Mistress of Tints (+9 everywhere). First bonuses on turn 1.
Damage
Beacon (Abyssal Lightbearer): 39% of the damage; Final Delight (Commando Gerz): 27% of the damage. 3,040 useful damage, opponent eliminated in 9.1 turns.
Survival
2,293 healing over the game, mostly from Glow Glutton. 4,190 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.