Commando Gerz + Abyssal Lightbearer

Commando Gerz + Abyssal Lightbearer (with Glow Glutton and Mistress of Tints) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Midrange deck in Light, estimated elimination in 9.1 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeLight
CTier63.7% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Abyssal Lightbearer

Water · Epic

  1. HazardoabilityDeck core
  2. BeaconabilityDeck core
  3. Free slotT2
    to buy

Glow Glutton

Light · Common

  1. GluttonyabilityDeck core
  2. Replace : CamouflageT4
    to buy
  3. Free slotT6
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings351 Spamtons generated+34.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 53 SpamtonsPoison
  2. T4Luck 4 · 110 SpamtonsPhoenix
  3. T6Luck 6 · 171 SpamtonsBerserk
  4. T8Luck 8 · 236 SpamtonsLightheart
  5. T10Luck 10 · 351 Spamtonsskip
T2

Poison

Abyssal Lightbearer · Common

+8.3%
T4

Phoenix

Glow Glutton · Common

Replace : Camouflage

+11%
T6

Berserk

Glow Glutton · Rare

+9.2%
T8

Lightheart

Mistress of Tints · Epic

+6.4%

Expected value of a random purchase, before → after this plan: +5.9% → +0.1%

Avoid for this deck

Camouflage

Theoretical score12,013
Estimated elimination9.1 turns
Effective HP4,190
Healing2,293
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4% · 9 turnsSecond +4% · 8.3 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.1 turns.
  • 2,293 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 8.9 turns.

How the game goes

  1. Turn 1: first bonuses (Glow Glutton).
  2. Turn 4: first big hit, Beacon (Abyssal Lightbearer).
  3. Turn 10: damage peak (1,081).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Roulette

Abyssal Lightbearer

All of this card's abilities gain Echo (10%).

Recommended

Last Breath

Glow Glutton

Applies Temporality to all your cards when this card dies

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Multi Start

Mistress of Tints

Gain (+2) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Glow Glutton (+20 Light); Commando Gerz (+15 Earth, +15 Light); Mistress of Tints (+9 everywhere). First bonuses on turn 1.

Damage

Beacon (Abyssal Lightbearer): 39% of the damage; Final Delight (Commando Gerz): 27% of the damage. 3,040 useful damage, opponent eliminated in 9.1 turns.

Survival

2,293 healing over the game, mostly from Glow Glutton. 4,190 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 139 damage
Glow Glutton
GluttonyGlow Glutton
+184Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
39 damage
02Turn 239 damage
Glow Glutton
GluttonyGlow Glutton
+210Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Abyssal Lightbearer
HazardoAbyssal Lightbearer
39 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3271 damage
Glow Glutton
GluttonyGlow Glutton
+276Light +2
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
222 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
49 damage
04Turn 4655 damage
Glow Glutton
GluttonyGlow Glutton
+341Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Abyssal Lightbearer
BeaconAbyssal Lightbearer
606 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
49 damage
05Turn 549 damage
Glow Glutton
GluttonyGlow Glutton
+407Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
49 damage
06Turn 6361 damage
Glow Glutton
GluttonyGlow Glutton
+433Light +2
Mistress of Tints
MultiboostMistress of Tints
All +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Mistress of Tints
Elemental ChaosMistress of Tints
303 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
58 damage
07Turn 758 damage
Glow Glutton
GluttonyGlow Glutton
+538Light +2
Abyssal Lightbearer
HazardoAbyssal Lightbearer
58 damage
08Turn 81,019 damage
Glow Glutton
GluttonyGlow Glutton
+564Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Abyssal Lightbearer
BeaconAbyssal Lightbearer
961 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
58 damage
09Turn 9433 damage
Glow Glutton
GluttonyGlow Glutton
+630Light +2
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
365 damage
Abyssal Lightbearer
HazardoAbyssal Lightbearer
68 damage
10Turn 101,081 damage
Glow Glutton
GluttonyGlow Glutton
+696Light +2
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
1,081 damage