Midrange Water / Shadow · Abyssal Lightbearer

Four cards. A shared purpose.

IntermediateMidrangeWaterShadow
CTier69.9% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slotT2
    to buy

Deer of Mournful Colors

Nature · Rare

  1. Elemental DrainabilityKeep
  2. Replace : MultiplierT6
    to buy
  3. Free slotT4
    to buy

Abyssal Lightbearer

Water · Epic

  1. HazardoabilityKeep
  2. BeaconabilityKeep
  3. Free slot
    to buy

Ameru

Light · Rare

  1. Smoky DreamabilityKeep
  2. toxReplaceable
  3. Free slotT8
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings276 Spamtons generated+56.4% Plan potential
T2

Graveyard

Mistress of Tints · Rare

+11.5%
T4

Poison

Deer of Mournful Colors · Common

+22.2%
T6

AoE

Deer of Mournful Colors · Epic

Replace : Multiplier

+11.2%
T8

Avenger

Ameru · Epic

+11.5%

Expected value of a random purchase, before → after this plan: +1.3% → +0.1%

Avoid for this deck

Bomba · Brutal · Waterheart · Backlash · Erosion · Random shapeshifter · Mimicry · Reset · Revenge · Temporality

Theoretical score10,247
Estimated elimination9 turns
Effective HP3,259
Healing510

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 9 turns.
  • 510 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -12% score, elimination in 10 turns against that profile.
  • Sensitive to Shadow resistance: -12% score, elimination in 10 turns against that profile.
  • Active generation concentrated on Ameru.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Shadow axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Multi Start

Deer of Mournful Colors

Gain (+3) in each element.

Recommended

One Man Army

Abyssal Lightbearer

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+150)

Recommended
Adapt in the workshop

Why it works

Start the engine

Ameru feed the composition with bonuses. The main axes are Water / Shadow / Light. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Abyssal Lightbearer + Deer of Mournful Colors have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,259 effective HP and 510 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1108 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
72+36
Abyssal Lightbearer
HazardoAbyssal Lightbearer
36
02Turn 2108 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
72+36
Abyssal Lightbearer
HazardoAbyssal Lightbearer
36
See the rest of the planCollapse the plan+8 turns
03Turn 3464 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Ameru
Smoky DreamAmeru
94Light +4 · Water +4 · Shadow +4
Mistress of Tints
Elemental ChaosMistress of Tints
213
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
105+52
Abyssal Lightbearer
HazardoAbyssal Lightbearer
52
04Turn 4419 damage
Abyssal Lightbearer
BeaconAbyssal Lightbearer
251
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
105+52
Abyssal Lightbearer
HazardoAbyssal Lightbearer
63
05Turn 5168 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
105+52
Abyssal Lightbearer
HazardoAbyssal Lightbearer
63
06Turn 6618 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Ameru
Smoky DreamAmeru
123Light +4 · Water +4 · Shadow +4
Mistress of Tints
Elemental ChaosMistress of Tints
263
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
137+69
Abyssal Lightbearer
HazardoAbyssal Lightbearer
95
07Turn 7246 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
137+69
Abyssal Lightbearer
HazardoAbyssal Lightbearer
109
08Turn 8560 damage
Abyssal Lightbearer
BeaconAbyssal Lightbearer
300
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
137+69
Abyssal Lightbearer
HazardoAbyssal Lightbearer
123
09Turn 9429 damage
Ameru
Smoky DreamAmeru
139Light +4 · Water +4 · Shadow +4
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
151+75
Abyssal Lightbearer
HazardoAbyssal Lightbearer
139
10Turn 10Simulation complete.

Simulation complete.