- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotto buy
Midrange Earth / Light · Abyssal Lightbearer
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental DrainabilityKeep
- toxReplaceable
- Free slotT2to buy
- CigarillosabilityReplaceable
- Final DelightabilityReplaceable
- toxReplaceable
- Replace : HazardoT4to buy
- BeaconabilityKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
Deer of Mournful Colors · Epic
Graveyard
Abyssal Lightbearer · Rare
Replace : Hazardo (ability)
Expected value of a random purchase, before → after this plan: +2.5% → +0.1%
Avoid for this deck
Waterheart · Lightheart · Backlash · Random shapeshifter · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+10.3%8 turns · strength
- Tank deck-10.7%11.7 turns · weakness
- Resists Fire-11.3%10 turns · weakness
- Resists Water-11.3%10 turns · weakness
- Resists Earth-11.3%10 turns · weakness
- Resists Nature-11.3%10 turns · weakness
- Resists Shadow-11.3%10 turns · weakness
- Resists Light-11.3%10 turns · weakness
Strengths
- 1 card with active generation.
- Estimated elimination in 9 turns.
- 622 healing in the simulation.
Watch points
- Sensitive to Fire resistance: -11% score, elimination in 10 turns against that profile.
- Sensitive to Water resistance: -11% score, elimination in 10 turns against that profile.
- Active generation concentrated on Commando Gerz.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Earth / Light axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Mistress of TintsGain (+3) in each element.
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedIncreasing Error
Abyssal LightbearerEach time this card attacks, a random enemy card loses 3% accuracy
RecommendedWhy it works
Start the engine
Commando Gerz feed the composition with bonuses. The main axes are Earth / Light / Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Abyssal Lightbearer + Deer of Mournful Colors have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 4,858 effective HP and 622 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2143 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3430 damage
04Turn 4526 damage
06Turn 6542 damage
08Turn 8543 damage
10Turn 10Simulation complete.
Simulation complete.