Midrange Fire / Water · The Companion of Spirits

Four cards. A shared purpose.

IntermediateMidrangeFireWater
CTier68.5% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    Nothing worth buying

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

Abyssal Lightbearer

Water · Epic

  1. HazardoabilityKeep
  2. BeaconabilityKeep
  3. Free slot
    Nothing worth buying

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score10,186
Estimated elimination9 turns
Effective HP2,215
Healing214

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 9 turns.
  • 214 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -14% score, elimination in 12.6 turns against that profile.
  • Sensitive to Light resistance: -12% score, elimination in 10 turns against that profile.
  • Active generation concentrated on Scorch, the Ignited Lizards.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Increasing Error

Abyssal Lightbearer

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Abyssal Lightbearer have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,215 effective HP and 214 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1101 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Abyssal Lightbearer
HazardoAbyssal Lightbearer
36
The Companion of Spirits
HazardoThe Companion of Spirits
36
The Companion of Spirits
Small WaveThe Companion of Spirits
29
02Turn 2121 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Abyssal Lightbearer
HazardoAbyssal Lightbearer
43
The Companion of Spirits
HazardoThe Companion of Spirits
43
The Companion of Spirits
Small WaveThe Companion of Spirits
35
See the rest of the planCollapse the plan+8 turns
03Turn 3367 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Mistress of Tints
Elemental ChaosMistress of Tints
208
Abyssal Lightbearer
HazardoAbyssal Lightbearer
57
The Companion of Spirits
HazardoThe Companion of Spirits
57
The Companion of Spirits
Small WaveThe Companion of Spirits
45
04Turn 4391 damage
Abyssal Lightbearer
BeaconAbyssal Lightbearer
175
The Companion of Spirits
HazardoThe Companion of Spirits
68
Abyssal Lightbearer
HazardoAbyssal Lightbearer
57
The Companion of Spirits
Small WaveThe Companion of Spirits
91
05Turn 5228 damage
The Companion of Spirits
HazardoThe Companion of Spirits
80
Abyssal Lightbearer
HazardoAbyssal Lightbearer
57
The Companion of Spirits
Small WaveThe Companion of Spirits
91
06Turn 6518 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
238
The Companion of Spirits
HazardoThe Companion of Spirits
89
Abyssal Lightbearer
HazardoAbyssal Lightbearer
64
The Companion of Spirits
Small WaveThe Companion of Spirits
127
07Turn 7293 damage
The Companion of Spirits
HazardoThe Companion of Spirits
102
Abyssal Lightbearer
HazardoAbyssal Lightbearer
64
The Companion of Spirits
Small WaveThe Companion of Spirits
127
08Turn 8457 damage
Abyssal Lightbearer
BeaconAbyssal Lightbearer
138
The Companion of Spirits
HazardoThe Companion of Spirits
102
Abyssal Lightbearer
HazardoAbyssal Lightbearer
64
The Companion of Spirits
Small WaveThe Companion of Spirits
153
09Turn 9564 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
268
The Companion of Spirits
HazardoThe Companion of Spirits
127
The Companion of Spirits
Small WaveThe Companion of Spirits
169
10Turn 10Simulation complete.

Simulation complete.