Midrange Water / Fire · Abyssal Lightbearer

Four cards. A shared purpose.

IntermediateMidrangeWaterFire
CTier61.8% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slotT4
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. Replace : MultiboostT8
    to buy
  3. Free slotT2
    to buy

Abyssal Lightbearer

Water · Epic

  1. HazardoabilityKeep
  2. BeaconabilityKeep
  3. Free slotT6
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings251 Spamtons generated+44.7% Plan potential
T2

Avenger

Mistress of Tints · Epic

+10.9%
T4

Graveyard

Medusine Thorn · Common

+11.4%
T6

Multiplier

Abyssal Lightbearer · Rare

+10.9%
T8

AoE

Mistress of Tints · Epic

Replace : Multiboost (ability)

+11.5%

Expected value of a random purchase, before → after this plan: +0.5% → +0%

Avoid for this deck

Berserk · Bomba · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality

Theoretical score9,727
Estimated elimination9 turns
Effective HP2,583
Healing988

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 9 turns.
  • 988 healing in the simulation.

Watch points

  • Sensitive to Fire resistance: -11% score, elimination in 10.5 turns against that profile.
  • Sensitive to Earth resistance: -11% score, elimination in 10.5 turns against that profile.
  • Active generation concentrated on Scorch, the Ignited Lizards.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Roulette

Abyssal Lightbearer

10% chance to recover your ability after it is used.

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended
Adapt in the workshop

Why it works

Start the engine

Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Abyssal Lightbearer + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 2,583 effective HP and 988 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1117 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
Abyssal Lightbearer
HazardoAbyssal Lightbearer
58
02Turn 2135 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
69+51
Abyssal Lightbearer
HazardoAbyssal Lightbearer
66
See the rest of the planCollapse the plan+8 turns
03Turn 3388 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Mistress of Tints
Elemental ChaosMistress of Tints
219
Medusine Thorn
Inflamed ToxinMedusine Thorn
88+73
Abyssal Lightbearer
HazardoAbyssal Lightbearer
81
04Turn 4380 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Abyssal Lightbearer
BeaconAbyssal Lightbearer
194
Medusine Thorn
Inflamed ToxinMedusine Thorn
98+84
Abyssal Lightbearer
HazardoAbyssal Lightbearer
88
05Turn 5204 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
108+95
Abyssal Lightbearer
HazardoAbyssal Lightbearer
96
06Turn 6502 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
280
Medusine Thorn
Inflamed ToxinMedusine Thorn
118+105
Abyssal Lightbearer
HazardoAbyssal Lightbearer
104
07Turn 7222 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
118+105
Abyssal Lightbearer
HazardoAbyssal Lightbearer
104
08Turn 8376 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
118+105
Abyssal Lightbearer
BeaconAbyssal Lightbearer
154
Abyssal Lightbearer
HazardoAbyssal Lightbearer
104
09Turn 9550 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
311
Medusine Thorn
Inflamed ToxinMedusine Thorn
128+116
Abyssal Lightbearer
HazardoAbyssal Lightbearer
111
10Turn 10Simulation complete.

Simulation complete.