- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotNothing worth buying
Midrange Fire / Water · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- FlameflowabilityKeep
- toxKeep
- Free slotNothing worth buying
- Nocturnal BurnabilityKeep
- toxKeep
- toxKeep
- Small WaveabilityKeep
- HazardoabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+11%8 turns · strength
- Tank deck-16.2%12.6 turns · weakness
- Resists Fire-11.4%10 turns · weakness
- Resists Water-14.1%12.4 turns · weakness
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 1 card with active generation.
- Estimated elimination in 9 turns.
- 214 healing in the simulation.
Watch points
- Sensitive to Water resistance: -14% score, elimination in 12.4 turns against that profile.
- Sensitive to Fire resistance: -11% score, elimination in 10 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Heart of Steel
Mistress of TintsIncoming attacks increase your elemental resistances by (+1).
RecommendedNew Life
Scorch, the Ignited LizardsStart the game with the Phoenix or Graveyard passive.
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWhy it works
Start the engine
Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,449 effective HP and 214 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 154 damage
02Turn 265 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3410 damage
04Turn 4102 damage
05Turn 5332 damage
06Turn 6745 damage
08Turn 8472 damage
09Turn 9551 damage
10Turn 10Simulation complete.
Simulation complete.