Midrange Fire / Water · The Companion of Spirits

Four cards. A shared purpose.

IntermediateMidrangeFireWater
CTier68.3% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    Nothing worth buying

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityKeep
  2. toxKeep
  3. toxKeep

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score10,171
Estimated elimination9 turns
Effective HP2,449
Healing214

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 9 turns.
  • 214 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -14% score, elimination in 12.4 turns against that profile.
  • Sensitive to Fire resistance: -11% score, elimination in 10 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Heart of Steel

Mistress of Tints

Incoming attacks increase your elemental resistances by (+1).

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+15%).

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,449 effective HP and 214 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 154 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
30
The Companion of Spirits
Small WaveThe Companion of Spirits
24
02Turn 265 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
36
The Companion of Spirits
Small WaveThe Companion of Spirits
29
See the rest of the planCollapse the plan+8 turns
03Turn 3410 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Mistress of Tints
Elemental ChaosMistress of Tints
177
Apprentice of Death
Nocturnal BurnApprentice of Death
143
The Companion of Spirits
HazardoThe Companion of Spirits
50
The Companion of Spirits
Small WaveThe Companion of Spirits
40
04Turn 4102 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
The Companion of Spirits
HazardoThe Companion of Spirits
57
The Companion of Spirits
Small WaveThe Companion of Spirits
45
05Turn 5332 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
180
The Companion of Spirits
HazardoThe Companion of Spirits
76
The Companion of Spirits
Small WaveThe Companion of Spirits
76
06Turn 6745 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
284
Apprentice of Death
Nocturnal BurnApprentice of Death
229
The Companion of Spirits
HazardoThe Companion of Spirits
108
The Companion of Spirits
Small WaveThe Companion of Spirits
124
07Turn 7276 damage
The Companion of Spirits
HazardoThe Companion of Spirits
108
The Companion of Spirits
Small WaveThe Companion of Spirits
168
08Turn 8472 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
169
The Companion of Spirits
HazardoThe Companion of Spirits
135
The Companion of Spirits
Small WaveThe Companion of Spirits
168
09Turn 9551 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
375
The Companion of Spirits
HazardoThe Companion of Spirits
176
10Turn 10Simulation complete.

Simulation complete.