- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT6to buy
Ramp Earth / Fire · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotT2to buy
- FlameflowabilityKeep
- toxKeep
- Free slotT4to buy
- CigarillosabilityReplaceable
- Final DelightabilityKeep
- toxKeep
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
Mistress of Tints · Epic
Graveyard
Scorch, the Ignited Lizards · Rare
Stun
The Companion of Spirits · Legendary
Replace : Immunity
Expected value of a random purchase, before → after this plan: +1.7% → +0%
Avoid for this deck
Berserk · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Poison · Reset · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-0.4%9 turns
- Tank deck-12%11.7 turns · weakness
- Resists Fire-11.3%10 turns · weakness
- Resists Water-10.9%10 turns · weakness
- Resists Earth-11.3%10 turns · weakness
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
- 214 healing in the simulation.
Watch points
- Sensitive to Fire resistance: -11% score, elimination in 10 turns against that profile.
- Sensitive to Earth resistance: -11% score, elimination in 10 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Earth / Fire axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedNew Life
Scorch, the Ignited LizardsStart the game with the Phoenix or Graveyard passive.
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedWhy it works
Start the engine
Scorch, the Ignited Lizards, Commando Gerz feed the composition with bonuses. The main axes are Earth / Fire / Water. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 4,539 effective HP and 214 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 181 damage
02Turn 297 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3400 damage
04Turn 4144 damage
05Turn 5212 damage
06Turn 6701 damage
08Turn 8348 damage
09Turn 9865 damage
10Turn 10Simulation complete.
Simulation complete.