Ramp Fire / Water · Medusine Thorn

Four cards. A shared purpose.

IntermediateElemental rampFireWater
BTier72.1% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slotT4
    to buy

Deer of Mournful Colors

Nature · Rare

  1. Elemental DrainabilityKeep
  2. Replace : MultiplierT6
    to buy
  3. Free slotT2
    to buy

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slotT8
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings274 Spamtons generated+56.6% Plan potential
T2

AoE

Deer of Mournful Colors · Epic

+22.7%
T4

Graveyard

Mistress of Tints · Rare

+11.6%
T6

Poison

Deer of Mournful Colors · Common

Replace : Multiplier

+10.9%
T8

Temporality

Medusine Thorn · Legendary

+11.5%

Expected value of a random purchase, before → after this plan: +1.1% → +0.1%

Avoid for this deck

Bomba · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Multiplier · Phoenix · Reset · Revenge · Punching Bag · Temporality

Theoretical score10,433
Estimated elimination9 turns
Effective HP2,583
Healing2,074

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 9 turns.
  • 2,074 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -11% score, elimination in 10.6 turns against that profile.
  • No control recorded by the model.
  • Active generation concentrated on Scorch, the Ignited Lizards.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Multi Start

Deer of Mournful Colors

Gain (+3) in each element.

Recommended

Blazing Field

Medusine Thorn

Fire bonus (+7).

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended
Adapt in the workshop

Why it works

Start the engine

Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Medusine Thorn + Deer of Mournful Colors have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 2,583 effective HP and 2,074 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1135 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
89+45
Medusine Thorn
Inflamed ToxinMedusine Thorn
46+76
02Turn 2155 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
56+87
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
99+50
See the rest of the planCollapse the plan+8 turns
03Turn 3454 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Mistress of Tints
Elemental ChaosMistress of Tints
250
Medusine Thorn
Inflamed ToxinMedusine Thorn
75+109
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
129+64
04Turn 4224 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
85+120
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
139+69
05Turn 5243 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
95+131
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
148+74
06Turn 6619 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Mistress of Tints
Elemental ChaosMistress of Tints
326
Medusine Thorn
Inflamed ToxinMedusine Thorn
115+153
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
178+89
07Turn 7312 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Medusine Thorn
Inflamed ToxinMedusine Thorn
124+164
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
188+94
08Turn 8312 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
124+164
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
188+94
09Turn 9712 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
371
Medusine Thorn
Inflamed ToxinMedusine Thorn
134+175
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
207+104
10Turn 10Simulation complete.

Simulation complete.