- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
Mistress of Tints + Deer of Mournful Colors
Mistress of Tints + Deer of Mournful Colors (with Yotaru and Snow Warrior) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck across 6 elements, estimated elimination in 8.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- Replace : EarthguardT8to buy
- BoostguardabilityDeck core
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- EarthcleaveabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Earthheart
- T8Berserk
Poison
Deer of Mournful Colors · Common
Berserk
Mistress of Tints · Rare
Earthheart
Snow Warrior · Rare
Berserk
Yotaru, Leafguard · Epic
Replace : Earthguard (ability)
Expected value of a random purchase, before → after this plan: +5.1% → +0%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4% · 8.3 turnsSecond +4% · 7.4 turns
- Fragile deck+13.4%6.6 turns · strength
- Tank deck-12.1%8.9 turns · weakness
- Resists Fire-1.6%7.9 turns
- Resists Water-1.6%7.9 turns
- Resists Earth-2.4%7.9 turns
- Resists Nature-1.6%7.9 turns
- Resists Shadow-1.6%7.9 turns
- Resists Light-1.6%7.9 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.2 turns.
- 686 healing over the game.
Weak spots
- Relies on Elemental Drain (Deer of Mournful Colors).
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 6: first big hit, Elemental Drain (Deer of Mournful Colors).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedVital Chance
Snow WarriorThis card has a 10% chance to heal instead of taking damage when attacked.
RecommendedHow it wins
Generation
Mistress of Tints (+9 everywhere); Snow Warrior (+9 everywhere). First bonuses on turn 3.
Damage
Elemental Drain (Deer of Mournful Colors): 78% of the damage; Elemental Chaos (Mistress of Tints): 15% of the damage. 2,920 useful damage, opponent eliminated in 8.2 turns.
Survival
686 healing over the game, mostly from Deer of Mournful Colors. 3,508 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2109 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3500 damage
04Turn 4224 damage
06Turn 6801 damage
08Turn 8461 damage
09Turn 9576 damage
10Turn 10Simulation complete.
Simulation complete.