Midrange Light / Earth · Abyssal Lightbearer

Four cards. A shared purpose.

IntermediateMidrangeLightEarth
CTier59.7% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityKeep
  2. Final DelightabilityKeep
  3. toxKeep

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    to buy

Abyssal Lightbearer

Water · Epic

  1. HazardoabilityKeep
  2. BeaconabilityKeep
  3. Free slotT2
    to buy

Pyrokinetic Sorceress

Fire · Common

  1. Enchanted FlameabilityKeep
  2. Solid VeilabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings210 Spamtons generated+5.8% Plan potential
T2

Stun

Abyssal Lightbearer · Legendary

+5.8%

Expected value of a random purchase, before → after this plan: +0.2% → +0.1%

Avoid for this deck

Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality

Theoretical score9,582
Estimated elimination11.6 turns
Effective HP5,932
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Light resistance: -15% score, elimination in 14.5 turns against that profile.
  • No healing in the simulation.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Light / Earth axes.
  3. 03Simulated damage peak: turn 10.
  4. 04Estimated elimination: 11.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

One Man Army

Abyssal Lightbearer

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Light Heart

Pyrokinetic Sorceress

Start the game with the "Lightheart" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Commando Gerz, Pyrokinetic Sorceress feed the composition with bonuses. The main axes are Light / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Abyssal Lightbearer + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,418 useful simulated damage, with elimination estimated at 11.6 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 5,932 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 137 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Abyssal Lightbearer
HazardoAbyssal Lightbearer
37
02Turn 237 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Abyssal Lightbearer
HazardoAbyssal Lightbearer
37
See the rest of the planCollapse the plan+8 turns
03Turn 3381 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
108
Mistress of Tints
Elemental ChaosMistress of Tints
228
Abyssal Lightbearer
HazardoAbyssal Lightbearer
45
04Turn 4427 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Abyssal Lightbearer
BeaconAbyssal Lightbearer
382
Abyssal Lightbearer
HazardoAbyssal Lightbearer
45
05Turn 545 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Abyssal Lightbearer
HazardoAbyssal Lightbearer
45
06Turn 6208 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
144
Abyssal Lightbearer
HazardoAbyssal Lightbearer
64
07Turn 764 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Abyssal Lightbearer
HazardoAbyssal Lightbearer
64
08Turn 8773 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Abyssal Lightbearer
BeaconAbyssal Lightbearer
709
Abyssal Lightbearer
HazardoAbyssal Lightbearer
64
09Turn 9247 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
174
Abyssal Lightbearer
HazardoAbyssal Lightbearer
73
10Turn 101,009 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Commando Gerz
Final DelightCommando Gerz
927
Abyssal Lightbearer
HazardoAbyssal Lightbearer
82