Midrange Light / Water · The Companion of Spirits

Four cards. A shared purpose.

AccessibleMidrangeLightWater
CTier58.4% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    Nothing worth buying

Pyrokinetic Sorceress

Fire · Common

  1. Enchanted FlameabilityKeep
  2. Solid VeilabilityKeep
  3. Free slot
    Nothing worth buying

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score9,489
Estimated elimination11.8 turns
Effective HP3,537
Healing378

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • 378 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Water resistance: -20% score, elimination in 15.9 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.
  • Active generation concentrated on Pyrokinetic Sorceress.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Light / Water axes.
  3. 03Simulated damage peak: turn 3.
  4. 04Estimated elimination: 11.8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Light Heart

Pyrokinetic Sorceress

Start the game with the "Lightheart" passive

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Pyrokinetic Sorceress feed the composition with bonuses. The main axes are Light / Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,378 useful simulated damage, with elimination estimated at 11.8 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 3,537 effective HP and 378 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1130 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Medusine Thorn
Inflamed ToxinMedusine Thorn
49+29
The Companion of Spirits
HazardoThe Companion of Spirits
45
The Companion of Spirits
Small WaveThe Companion of Spirits
36
02Turn 2130 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Medusine Thorn
Inflamed ToxinMedusine Thorn
49+29
The Companion of Spirits
HazardoThe Companion of Spirits
45
The Companion of Spirits
Small WaveThe Companion of Spirits
36
See the rest of the planCollapse the plan+8 turns
03Turn 3416 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
80
Mistress of Tints
Elemental ChaosMistress of Tints
183
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
The Companion of Spirits
HazardoThe Companion of Spirits
52
The Companion of Spirits
Small WaveThe Companion of Spirits
42
04Turn 4185 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
The Companion of Spirits
HazardoThe Companion of Spirits
63
The Companion of Spirits
Small WaveThe Companion of Spirits
63
05Turn 5185 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
The Companion of Spirits
HazardoThe Companion of Spirits
63
The Companion of Spirits
Small WaveThe Companion of Spirits
63
06Turn 6309 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
93
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
The Companion of Spirits
HazardoThe Companion of Spirits
73
The Companion of Spirits
Small WaveThe Companion of Spirits
84
07Turn 7237 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
The Companion of Spirits
HazardoThe Companion of Spirits
73
The Companion of Spirits
Small WaveThe Companion of Spirits
105
08Turn 8248 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
The Companion of Spirits
HazardoThe Companion of Spirits
84
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
The Companion of Spirits
Small WaveThe Companion of Spirits
105
09Turn 9356 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
Pyrokinetic Sorceress
Enchanted FlamePyrokinetic Sorceress
108
The Companion of Spirits
HazardoThe Companion of Spirits
84
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
The Companion of Spirits
Small WaveThe Companion of Spirits
105
10Turn 10278 damage
Pyrokinetic Sorceress
Solid VeilPyrokinetic Sorceress
The Companion of Spirits
HazardoThe Companion of Spirits
94
Medusine Thorn
Inflamed ToxinMedusine Thorn
59+40
The Companion of Spirits
Small WaveThe Companion of Spirits
125