- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotNothing worth buying
Midrange Light / Water · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Enchanted FlameabilityKeep
- Solid VeilabilityKeep
- Free slotNothing worth buying
- Inflamed ToxinabilityKeep
- toxKeep
- Free slotNothing worth buying
- Small WaveabilityKeep
- HazardoabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+22.5%8 turns · strength
- Tank deck-23.6%16.9 turns · weakness
- Resists Fire-1%12.3 turns
- Resists Water-19.5%15.9 turns · weakness
- Resists Earth0%11.8 turns
- Resists Nature0%11.8 turns
- Resists Shadow0%11.8 turns
- Resists Light-1%12.3 turns
Strengths
- 1 card with active generation.
- 378 healing in the simulation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Water resistance: -20% score, elimination in 15.9 turns against that profile.
- Elimination extrapolated beyond the simulation horizon.
- Active generation concentrated on Pyrokinetic Sorceress.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Light / Water axes.
- 03Simulated damage peak: turn 3.
- 04Estimated elimination: 11.8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Mistress of TintsGain (+3) in each element.
RecommendedLight Heart
Pyrokinetic SorceressStart the game with the "Lightheart" passive
RecommendedAquatic Field
Medusine ThornWater bonus (+7).
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWhy it works
Start the engine
Pyrokinetic Sorceress feed the composition with bonuses. The main axes are Light / Water. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,378 useful simulated damage, with elimination estimated at 11.8 turns. Check the curve to see when the investment pays off.
Protect the composition
Medusine Thorn provide support or control tools. The model estimates 3,537 effective HP and 378 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.