- Elemental ChaosabilityKeep
- MultiboostabilityReplaceable
- Free slotT6to buy
Midrange Fire / Nature · Catimimi
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Waltz of CloudsabilityReplaceable
- Critical BreathabilityReplaceable
- Replace : EarthstampT2to buy
- Elemental DrainabilityKeep
- toxReplaceable
- Free slotT4to buy
- Darkflight SlapabilityKeep
- Free slotT8to buy
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Graveyard
Aldrin & Gorakar · Rare
Replace : Earthstamp (ability)
AoE
Deer of Mournful Colors · Epic
Berserk
Mistress of Tints · Rare
Avenger
Catimimi · Epic
Expected value of a random purchase, before → after this plan: +4.1% → +0.3%
Avoid for this deck
Backlash · Random shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+16.5%5.8 turns · strength
- Tank deck-17.3%9.3 turns · weakness
- Resists Fire-2.7%7.8 turns
- Resists Water-1.3%7.7 turns
- Resists Earth-1.7%7.7 turns
- Resists Nature-3.8%7.9 turns
- Resists Shadow-4.2%8 turns
- Resists Light-1.3%7.7 turns
Strengths
- Estimated elimination in 7.5 turns.
- 367 healing in the simulation.
- No elemental resistance costs it more than 5% of its score.
Watch points
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Nature axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 7.5 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Mistress of TintsGain (+3) in each element.
RecommendedBlazing Field
Aldrin & GorakarFire bonus (+7).
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedLegacy
CatimimiGain (+50) Spamton when this card is killed.
RecommendedWhy it works
Start the engine
The composition relies on its talents, passives, and attacks. Check their activation order in the timeline to identify the first damage windows.
Convert your bonuses
Catimimi + Aldrin & Gorakar have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.5 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,435 effective HP and 367 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2382 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3350 damage
04Turn 4468 damage
05Turn 5325 damage
06Turn 6804 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.